i seached for some coll ts-maps but what i found is amazing: some freaks converted rc_arena,_rc_deatmatch and rc_deathmatch2 from ricochet to ts!
if u want to downlaod them:
http://specialistscentral.com/file/342
btw: a really cool site:thumb:
there is only one problem with them: the arrows do not work!:( but is also cool without^_^
LOL that's funny. I would like to see a video of this since I don't have TS. I would also like to be able to play Rico on a CS map. That would make a good deathmatch game.
Downloaded and will try this tonight if I canfind some time:)
i tested them and im angry!
the arrows dont work and so u cant get upstairs in deatmatch:(
but u can fall of the pads and land on a invisible ground where powerups are. it would be much more fun if the arrows would work.
but it isn still funny to play them (alone)!
That'll take some work: trigger_jump is only in the ricochet.fgd, so somebody'll have to tweak the hell out of some trigger_pushes.
jumps would onyl work for ricochet unless someone wants to tweak the **** out of the specialists server.dll or a metamod add on. or you could just add in a bunch of func_pushes but ive have ALWAYS had problems with them and it would be choppy as all hell....i thought in TS you could jump high tho?
as for counter-strike maps...they should work in rico except that they will crash since the discreturn sprite isn´t precached. Well all ya gotta do is ripent the enity list outa it, add in a end_sprite for discreturn and then there ya go, it shouldn´t crash.
Quote:i thought in TS you could jump high tho?
if it were possible to always have superjump enabled on those maps then it would work. but i was told they took out that option.
working arrows or always superjump, both would be really great. is it possible to change this?