We really need some new maps... - Printable Version +- VadaVaka (https://vadavaka.com/forums) +-- Forum: Gamers Corner (https://vadavaka.com/forums/forumdisplay.php?fid=9) +--- Forum: Half-Life (https://vadavaka.com/forums/forumdisplay.php?fid=58) +---- Forum: Ricochet (https://vadavaka.com/forums/forumdisplay.php?fid=18) +---- Thread: We really need some new maps... (/showthread.php?tid=2563) |
We really need some new maps... - _Acid_Head_ - 03-06-2003 rc_arena is a fun map yes, but it's starting to get trivial for most people, it's no longer a real challenge unless you play somebody of equal skill. I'm starting a mapping project, I'm trying to make a decent, small, simple (yet challenging) map like arena that will gain the same amount of attention and popularity. I urge others to do the same, at least try to make a simple Ricochet map, who know's, it could be the one we all need to keep the game alive, even if you aren't a HL mapper (hell, I know I'm not), if you're computer literate, it shouldn't be too hard making a RC map, provided is a link to a guide for ricochet mappers: http://kingnic2k.tripod.com/ricochet.htm Pique (or anybody else that's made a map for Ricochet), if you have any advice, please input, I would really like to get something going. We really need some new maps... - [CAKE]rUsh - 03-06-2003 The other person to talk to about maps would be Wha. he made rc_simplex and rc_deathmatch4 and is currently working on a new arena map. you can find him often in irc.gamesnet in the #m1nt channel. Wha? also has good configs for the pads that were wrong in the package or something...i'm sure he'll clear this up. as to making a map...i might but first i want to take a look at the code to see if i can work out some of the bugs. and finnally i'll suggest again putting in a seperate section for maps so we could get this going a bit without the confusion of having it mixed in with the other posts. We really need some new maps... - Wha? - 03-06-2003 That site only helps a little, so I'll add my own research and experience to this thread. Yes, research. I'm something of a perfectionist when it comes to things that deserve effort. So, naturally when I decided (many, many months ago) to make my own map for Ricochet (this was before rc_tower, and after dm3 and teamarena), I spent a couple weeks examining the maps from noclip (load the map from the main menu's console with map <mapname> after setting sv_cheats to 1) and from sketches drawn all over my school notes. I found some interesting things.
We really need some new maps... - _Acid_Head_ - 03-07-2003 Wow, thanks a lot for the input 'Wha?'. We really need some new maps... - Ichigo - 03-07-2003 i cant remember if Wha? mentioned it cuz i kinda forgot most of his post by the time i'd finished reading it (damn that was long) but a 2 floor arena map wud deffinately improve gameplay, you've got further to run away (if ure playing sum1 like Pique >.<) and it gives time for ure disk to come back, esp if its a freeze disk and will take forever. Plus there wud b sum nice top floor down to bottom floor jumps to try out, not so much bottom to top tho... but i still think it wud b a nice map We really need some new maps... - Pique - 03-08-2003 I tried to make a multi level map for 2v2. But i didn't want someone camping there so i added in those angled bumpers (damn those things took a long time to perfect). That was a good point in 2v2. The bad point in 2v2 is that i didn't make it jumper friendly. I have a arrow facing every direction possible on every pad and its damn near impossible to get a good....fancy jump in there. If you do make a map multi level PLEASE dont use teleports but experiment with bumpers. Teleports can only go in one spot...but a bumper has unlimited potential. Oh...and dont hack maps...thats just ###### We really need some new maps... - Wha? - 03-08-2003 hack maps? Please elaborate. We really need some new maps... - PuNkGirL - 03-08-2003 a 2 level arena map, that looked like someone took rc_arena and stacked rc_arena on top of it. That would be pretty cool in my opinion... of course it may be too big so it would probably have to be 2v2, and we all know htat doesn't work... so now that i think about it i have no idea why i am posting this... We really need some new maps... - Pique - 03-08-2003 Wha?,Mar 8 2003, 06:11 AM Wrote:hack maps?I hacked crossfire, I hacked stalkyard. We really need some new maps... - CloudFuel - 03-08-2003 ya know...as in took something that was already there...edited it to make it more applicable or simply better... We really need some new maps... - Wha? - 03-08-2003 Quote:ya know...as in took something that was already there...edited it to make it more applicable or simply better...Isn't that the definition of improve? And decompiling is a valuable tool for mappers, as long as they dont rip off the original work. For rico it's the only way to get accurate sizes and shapes. We really need some new maps... - CloudFuel - 03-08-2003 I think hacking is a relative word....basically you can "hack" anything...if it simply means to get into something without permission....or without the owner's consent...also I hear it sometimes used as improving or altering something, as in you hacked a program...you just altered it to fit your needs. Thus hacking could be considered what Pique did...although I don't even know if he had the guy's permission...so we could have two cases for him to be charged with... We really need some new maps... - Pique - 03-08-2003 First of all it was a JOKE!!!! And i didn't ask permission of the mappers because it was included with Half-life. I cant be convicted or anything because i can plead "I bought it, it's mine." also valve wouldn't do that because mods are the only thing bringing in money and if a mod wants to use their stuff then so be it. They even released their own source code...so im sure they aren't too worried about people copying stuff. But I wont hack any custom map because of the copyright issues. We really need some new maps... - noxious - 03-09-2003 You can decompile any map you like. It's an invaluble learning tool. So long as you don't copy what's there. (not that it would be largely or even somewhat useful anyway). We really need some new maps... - Melba Toast - 03-09-2003 Okay everybody: thanks to Pique and Wha? and valve Ive got 2fort getting setup nearly 5 lvls of pads maybe more up to and capping at 30 people teams will be red and blue yes its like the original grab the flag and run weeeeeee some pads wont have the arrows pointing to them so you have to be l337 to get to them which i know all of you are :) thats what i have planned for it will keep everyone posted oh the very top shelf has 8 pads :D bottom shelf 9 pads ya its going to be big but hopefully worth it We really need some new maps... - CloudFuel - 03-09-2003 well is it done yet? - Also I'd like to test it before final release so I can give you feedback...:thumb: We really need some new maps... - Melba Toast - 03-10-2003 not done yet im getting an error message bad normal We really need some new maps... - kermit - 03-10-2003 my ultimate goal is to make a rico map...but so far i have only made some crappy hldm maps (they work though B)) i am really exited about making ricochet maps however. i want to make some new arena maps that are as good as rc_arena. after i saw what maps pique did, i really wanted to dive into it. i think if we make some cool maps and post 'em at vadavaka (so pple can dl directly, instead of lagging the server), we can get more pple into rico. i'm sure rc_stalkyard and rc_crossfire have gained interest from hldm players who happened to stumble upon them. i'm pretty busy right now, but during the summer, im going for it! maybe, if we give our efforts to valve, they'll make their way into an official patch :D We really need some new maps... - Pique - 03-12-2003 Just got done messing with a new map layout...and i acutally made a good arrow. The one on the left is the one i made and the one on the right is from the prefab file. See the difference? We really need some new maps... - CloudFuel - 03-12-2003 yeah that's a pretty cool idea...it's basically like being dropped out of an airplane over a canyon...and you get to jump around on pads in the air...hehehe it's cool. OOOOOH map idea just came upon me! Have pads as clouds! and you jump around in the sky...hehe I like that.... We really need some new maps... - noxious - 03-12-2003 And the pads would be powered by CloudFuel. We really need some new maps... - CloudFuel - 03-12-2003 ROFL! We really need some new maps... - Pique - 03-13-2003 actually i just didn't bother to change the sky. I could also use some sugggestions of bumpers. You cant see the whole map but only 4 of the six pads. The layout is as follows ___x y_____y x_____x ___y had to use the _ cause the spaces weren't showing up With y's only going to ys and X's only going to x's . Any suggestion would be great. We really need some new maps... - CloudFuel - 03-13-2003 what do you mean by bumpers? We really need some new maps... - Pique - 03-13-2003 the yellow things in rc_arena that ricochet your disc? i call those bumpers We really need some new maps... - CloudFuel - 03-13-2003 OH! ok...well then let's see...your basic idea for the map is to have something similar to the top area of deathmatch...and have like 6 pads with corresponding colors being the targets for jumps. So I would imagine unless you plan to have something in the middle...having some barriers there...and all around the back area of the map...that way you can angle your shots and also have them return quicker... |