akimbot waypoint files... - Printable Version +- VadaVaka (https://vadavaka.com/forums) +-- Forum: Gamers Corner (https://vadavaka.com/forums/forumdisplay.php?fid=9) +--- Forum: Half-Life (https://vadavaka.com/forums/forumdisplay.php?fid=58) +---- Forum: Ricochet (https://vadavaka.com/forums/forumdisplay.php?fid=18) +---- Thread: akimbot waypoint files... (/showthread.php?tid=2748) |
akimbot waypoint files... - kermit - 06-07-2003 i created two waypoint files that you can use w/ akimbot. the bots still do some illogical things on occasion but they fall a lot less. basically, the waypoints were created w/ autowaypoint and i just ran out around the maps doing simple, straightforward jumps until i connected all the dots so-to-speak...after some experimenting, this seemed like the best approach. like the akimbot author said...ricochet bots are still not fully implemented, but w/ the waypoints, they can still beat a lot of noobs...^_^ rc_arena.awp rc_deathmatch.awp oh yeah...stick these files in your ricochet/maps directory... akimbot waypoint files... - GRITS - 06-07-2003 this is just for the client game right? people don't actually use them in online games do they? akimbot waypoint files... - Power and Glory - 06-07-2003 Good work .asm. I had been trying to accomplish the same result for some time now. My improvments were minimal though on the arena map. I used autowaypoint myself and it does make it easier. akimbot waypoint files... - kermit - 06-07-2003 yes and no grits:huh:...to use akimbot, one has to create a lan game...so they create a server but no one outside their home or office can play on it. i don't think it's possible to put rico bots on a public server right now. akimbot waypoint files... - Wha? - 06-07-2003 Akimbot has HLDS support, and should also work in a net listen server. I think for HLDS you have to prefix the commands with "akimbot" or something. |