no more white disc!! - Printable Version +- VadaVaka (https://vadavaka.com/forums) +-- Forum: General Forums (https://vadavaka.com/forums/forumdisplay.php?fid=5) +--- Forum: IT-Geeks Hang Out (https://vadavaka.com/forums/forumdisplay.php?fid=42) +---- Forum: Programming (https://vadavaka.com/forums/forumdisplay.php?fid=27) +---- Thread: no more white disc!! (/showthread.php?tid=2867) |
no more white disc!! - kermit - 07-27-2003 yep, i think it's fixed...and the best part is the person who falls at the wrong time won't be penalized a loss carrying over to the next round. here it is: just comment out the original CountDownThink() in DiscArena.cpp and put this there below it... //////////////////////////////////////////////////////////////////////////////////////////////////////////// void CDiscArena::CountDownThink( void ) { // Freeze everyone until there's 3 seconds to go if ( m_iSecondsTillStart == 3 ) { for ( int i = 0; i < (m_iPlayersPerTeam * 2); i++ ) { //.ASM : white disc haxxx... // if the player is "dead" during the round countdown, // then bring the bastard back...:) if(!m_hCombatants[i]->IsAlive()) m_hCombatants[i]->Spawn(); // end .ASM if (m_hCombatants[i]) ((CBaseEntity*)m_hCombatants[i])->pev->maxspeed = 320; } } m_iSecondsTillStart--; // Play countdown VOX if (m_iSecondsTillStart < 5) { // Speech for ( int i = 0; i < (m_iPlayersPerTeam * 2); i++ ) { if (m_hCombatants[i]) ((CBasePlayer*)(CBaseEntity*)m_hCombatants[i])->ClientHearVox( g_szCountDownVox[ m_iSecondsTillStart ] ); } } // Send the message to the clients in the arena for ( int i = 1; i <= gpGlobals->maxClients; i++ ) { CBasePlayer *pPlayer = (CBasePlayer *)UTIL_PlayerByIndex( i ); if (pPlayer && (pPlayer->pev->groupinfo & pev->groupinfo) && pPlayer->m_bHasDisconnected != TRUE) { MESSAGE_BEGIN( MSG_ONE, gmsgStartRnd, NULL, pPlayer->edict() ); WRITE_BYTE( m_iCurrRound ); WRITE_BYTE( m_iSecondsTillStart ); WRITE_BYTE( 0 ); MESSAGE_END(); } } if (m_iSecondsTillStart) { pev->nextthink = gpGlobals->time + 1.0; } else { m_iArenaState = ARENA_BATTLE_IN_PROGRESS; // Enable powerups CBaseEntity *pFunc = NULL; while ((pFunc = UTIL_FindEntityByClassname( pFunc, "item_powerup" )) != NULL) { ((CDiscwarPowerup*)pFunc)->Enable(); } pev->nextthink = gpGlobals->time + 1.0; SetThink( BattleThink ); } } ///////////////////////////////////////////////////////////////////////////////////////////////// i would like to do some more tests and get people's opinion...it's worked great so far w/ the bots. another rediculously simple solution...<_<...just proves i have no actual talent at this...lol no more white disc!! - sinbon - 07-27-2003 gj! no more white disc!! - Power and Glory - 07-27-2003 Nice work. I hope to see it in place soon. no more white disc!! - Wha? - 07-28-2003 // if the player is "dead" during the round countdown, // then bring the bastard back... Good work. Now all that's left is to fix the spectator bugs (yes, that is plural). This may sound cocky, but it's good to know I was right about it. Though I must concede that I don't see the correlation to rc_2v2's white discs (although I don't remember that map to well). no more white disc!! - kermit - 07-28-2003 that was something i was just going to give up on wha...but maybe with your help, we can get that done sooner than later. if we can fix this and maybe figure out the 'use' thing...we will almost have a quality game...as far as arena goes anyways. i dl'ed hullu's "no_use.dll" plug-in...i think that's what grits uses for disabling the 'use' key...and i looked at the source but i didn't really gain any new insight looking at it. hullu's a pro, btw, who works for united admins, so i'm not surprised. his knowledge of the hl engine seems vast and extensive and i would value his assistance. what's strange is that me and rush disabled the entire PlayerUse() player class function in client.cpp and it didn't fix the blocking problem...but, of course, you couldn't trigger events w/ 'use' either. so the problem seems deeper than i anticipated and i feel it must arise before PlayerUse() is called...but where? i have one more week of school, then i get three weeks off, so it's a good time. i'm still not sure how to exploit the spectator bug(s), so maybe i'll stop by on irc and get some information. no more white disc!! - Wha? - 07-28-2003 The use thing sounds simple enough superficially. You said tons of math was being processed when the PlayerUse() player class function was called, it seems to me the smartest way to take a load of yourself (roleplaying as the responsible valve programmer), is to make the player stop dead in their tracks, and that is what gets exploited (duh). Finding the stopping code and keeping the PlayerUse() from flipping out when the player doesnt stop is the logical step, but can you make the function break out of itself if/when the player +using it gets hit (prior to the getting thrown), and subsequently disable the key while the fall-still-counts-as-a-kill timer is on? That would make the key useable as a stopping technique, but still let you get killed. no more white disc!! - kermit - 07-28-2003 as soon as i catch a break, i'll do so some digging for that stopping code and see about implementing your ideas. btw, thanks for the accolades guys. i appreciate it after the rotten sunday i had...:). i can't wait to test the fix w/ some real players. the good thing, this time, was i got to write to my own code...even if it was only two lines...lol. no more white disc!! - evil_admin - 07-28-2003 I will take your code, .asm, and compile it and put it on my server. I also made the 'male model default and that is working fine. I will post when I have it up for testing. Good job. Regarding the USE key block, Valve stated months ago when I asked about blocking the USE key that they would include that in the next big update...I have heard recently that an update is coming....so maybe it will be there. If I recall, Valve also sent me the area of the code to address so I will dig that out this evening and post it. I just remembered that. no more white disc!! - evil_admin - 07-29-2003 I added the "White Disk" fix from .asm, compiled and it is now on my Windows Ricochet server, running rc_arena only. The server is: _Enter Here 2 IP: 24.73.66.182:27016 Try it out and give us feedback. Thanks to .ASM no more white disc!! - GRITS - 07-29-2003 Kermie if you are going to keep fixing things we are going to have to start using your real name to denote them.....asm sounds like a type of language fix plus we cant have everything being called the asm fix we will forget which is which:P(no offense to those of you that are fixing other things I am just playing with asm) so share....please no more white disc!! - evil_admin - 07-29-2003 I was looking at the player.cpp and I think I may have fixed the USE key issue on arena maps. I went ahead and put it in with the white disk fix so we can test both on arena. BTW, I think .asm fix is great..... B) no more white disc!! - kermit - 07-29-2003 i wish i could do more...but i have a final exam friday...so i won't get around to doing any more work on it until friday night unfortunately. it drives me mad cause i see all these potential fixes in my mind and i want to get it out there. it would be nice if we can get everything fixed soon, so that valve could maybe actually use the results as an official patch release. that would be amazing for me...it would be like actually working for valveB)...w/o the pay though...so more like interning i guess^_^. thanks again for the comments. no more white disc!! - Guest - 07-30-2003 evil_admin,Jul 30 2003, 01:35 AM Wrote:I was looking at the player.cpp and I think I may have fixed the USE key issue on arena maps. I went ahead and put it in with the white disk fix so we can test both on arena.What did you do to fix it? Oh, and did you look at the respawn kill code? no more white disc!! - evil_admin - 07-30-2003 I haven't looked at the respawn kill code yet...while I was looking at the USE key issue I saw the code for the model sequences and had to hold myself back from studying those. For the USE key fix I added to an 'If' statement to check if the map was not arena in order for it to work. I was thinking the that so far we have never needed the USE key in an arena map (is that right Pique?) so I disabled it when the map is arena. no more white disc!! - Guest - 07-30-2003 I think I posted the spawn kill code in a seperate thread anyway:) no more white disc!! - GRITS - 07-30-2003 I asked Pique and there are no known arena maps that need the use key. so that avenue might work alright no more white disc!! - Apex - 08-01-2003 GRITS and I tested the new fix on the server and it works great. no more white disc!! - kermit - 08-01-2003 i'm really glad to hear that...thanks apex and grits!:) and ty evil for giving others the chance to test it. no more white disc!! - GRITS - 08-01-2003 OMG it is such a rush... I couldn't stop grinning and both of us were 'lol' a lot APEX and I did just about every variation of a fall trying to get white disked and it just wouldn't happen...we must have suicided about 80 times and every time we were placed in game together with red and blue disk raring to go. It was so cool and it alleviates one of the fears of falling that you may not have even realized you had. Thanks again .asm for the fix and evil for putting it on his server so quickly so we could test it out....hope he has plans to compile it for our other servers real soon... go to _Enter_here2 evil_admin's server to test it out it was a lot of fun :thumb: no more white disc!! - Guest - 08-02-2003 Is the fix on Vad's yet? I know I did something and ended up with a world spawn kill... where I come back and the other guy gets killed. no more white disc!! - GRITS - 08-02-2003 Quote:evil for putting it on his server so quickly so we could test it out....hope he has plans to compile it for our other servers real soon... hasn't been compiled for our servers yet but I believe desNotes is working on it this weekend I think the 'world spawn' problem might automatically be fixed with the white disk fix, it appears that way no more white disc!! - evil_admin - 08-03-2003 I compiled the white disc fix on Linux and am running it on my Linux Ricochet server. If there are no glitches today (and I doubt there will be) I will put it on GRITS' servers and GRITS will contact Stefan at Holdout's to install. Way to go .asm no more white disc!! - evil_admin - 08-08-2003 White disk dll were installed last night on all GRITS' Rico servers. By now the servers have all restarted so should be active with the latest fix. no more white disc!! - GRITS - 08-08-2003 OH YEAH and it feels soooo good Turtle and I tried it on every server and it is amazing....thanks you guys asm and desNotes and anyone else who helped get that fix on our servers...truly amazing:thumb: no more white disc!! - jabbahunt - 08-08-2003 I can't remember doing it, except on 2vs2, but I"m glad its on. |