try this reb/grits/whoever - Printable Version +- VadaVaka (https://vadavaka.com/forums) +-- Forum: Gamers Corner (https://vadavaka.com/forums/forumdisplay.php?fid=9) +--- Forum: Half-Life (https://vadavaka.com/forums/forumdisplay.php?fid=58) +---- Forum: Ricochet (https://vadavaka.com/forums/forumdisplay.php?fid=18) +---- Thread: try this reb/grits/whoever (/showthread.php?tid=86) |
try this reb/grits/whoever - Pique - 03-29-2003 try this 2v2....this may solve the spawn killing. The spectate command solves the whitedisc. We now have a playable team map. only server has to update map. I only replaced the .ent file. First time i did this so i dont know how well it will work. thx to cloud...he found a variable in an entity that i had overlooked...he actaully did something useful:P try this reb/grits/whoever - CloudFuel - 03-29-2003 hehe thx...it was merely and oversight by her...and a wary and curious eye by me...just glad that we've got this in effect before we embark on the clan matches. try this reb/grits/whoever - noxious - 03-29-2003 $(*#@!^$(!(&^$!^@&$^*@!$^*!@(^*$!(^*!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! If this works everyone will love you both!! At least I will:) try this reb/grits/whoever - Pique - 03-29-2003 welll IT WORKS!!!!! HOLY SHIT IT WORKS WE NOW HAVE A WORKING 2v2 MAP!!! 1 thing you must do before you play. BIND A KEY TO SPECTATE bind <key> "spectate" NOW EVERYTIME YOU DIE HIT THIS KEY....EVERYTIME or you will get whitedisc no more spawn killing:D!!!!!! try this reb/grits/whoever - Pique - 03-29-2003 ok...still some bugs but DEFINATLY LESS SPAWN KILLING...theres still some tho...im gonna release a beta 2...with other various fixes this will have spawns above the pad a decent amount gonna add in those angled bumpers on both sides...instead of just the 1 side on each make the pads look better there seems to be a jump error too...dunno why its decided it doesn;t wanna work anymore try this reb/grits/whoever - jabbahunt - 03-29-2003 love the map more than the 2vs2, but has mighty potential, and you were great before it(dancing robot) try this reb/grits/whoever - noxious - 03-30-2003 I thought of a solution for the spawn kills. I think you should be able to fit 4 spawns on one pad spaced far enough apart to avoid telefragging. if so, then you would have four times as many spawns. Therefore decreasing the chance of a telefrag by four times. Or you could just stack spawns above the pads. But more than 1 person high, and it would look too wierd spawning then falling so far. try this reb/grits/whoever - Pique - 03-30-2003 you could do that unless you love to edit coordinates in a text file you'd have to release a new version. try this reb/grits/whoever - [CAKE]rUsh - 03-30-2003 actually stacking people works just look at dm1 up to 3 people can spawn on one pad and it's hard to really notice since you fall so fast and there is normally a small lag before you respawn. try this reb/grits/whoever - Guest - 03-30-2003 I was gonna suggest a similar thing, because within DM I am often being hit in the air as I spawn... maybe it's a case of adjust the Y co-ordinates enough so that a person effectively lands in place, rather than inside one another.... Still, that reminds me of a film ... oh the Matrix ;-) |