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		<title><![CDATA[VadaVaka - UT2004]]></title>
		<link>https://vadavaka.com/forums/</link>
		<description><![CDATA[VadaVaka - https://vadavaka.com/forums]]></description>
		<pubDate>Thu, 07 May 2026 11:24:48 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Chaos Ut2004 2]]></title>
			<link>https://vadavaka.com/forums/showthread.php?tid=4067</link>
			<pubDate>Wed, 06 Jul 2005 00:57:57 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://vadavaka.com/forums/member.php?action=profile&uid=123">Desperado</a>]]></dc:creator>
			<guid isPermaLink="false">https://vadavaka.com/forums/showthread.php?tid=4067</guid>
			<description><![CDATA[This mod is great<br />
The anims make it look like crap<br />
But with good music playing its a awesome game<br />
Swords, an daggers<br />
Headshots too ^_^<br />
<img src="http://img73.imageshack.us/img73/4341/screeniess9to.jpg" loading="lazy"  alt="[Image: screeniess9to.jpg]" class="mycode_img" />]]></description>
			<content:encoded><![CDATA[This mod is great<br />
The anims make it look like crap<br />
But with good music playing its a awesome game<br />
Swords, an daggers<br />
Headshots too ^_^<br />
<img src="http://img73.imageshack.us/img73/4341/screeniess9to.jpg" loading="lazy"  alt="[Image: screeniess9to.jpg]" class="mycode_img" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[UT2K4 Community Compilation Pack 1]]></title>
			<link>https://vadavaka.com/forums/showthread.php?tid=3878</link>
			<pubDate>Mon, 28 Feb 2005 19:45:58 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://vadavaka.com/forums/member.php?action=profile&uid=2">Gwarsbane</a>]]></dc:creator>
			<guid isPermaLink="false">https://vadavaka.com/forums/showthread.php?tid=3878</guid>
			<description><![CDATA[UT2K4 Community Compilation Pack 1<br />
<br />
<a href="http://www.driverheaven.net/showthread.php?t=69217" target="_blank" rel="noopener" class="mycode_url">http://www.driverheaven.net/showthread.php?t=69217</a><br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>I&#39;ve completed the first Release Candidate of my (yours) Unreal Tournament 2004 Community Compilation Pack 1. Created by the UT2K4 community, compiled by me into a highly compressed easy to install umod, also including a very well detailed readme file for your general reading or for installation procedures.<br />
<br />
Sporting the following features:<br />
<br />
74 Maps, majority of which are VCTF maps making that gametype a reality today.<br />
25 Onslaught Power Node Link Setups dubbed CrossHatch, you&#39;ll understand that name when you play.<br />
1 Master Mutator, Excessive 3.01.<br />
3 Mutators, Instagib4Ever, PingCompensation2, NoVehicleLocks.<br />
3 Gametypes, Vehicle Invasion 1.16, Vehicular Homicide, &amp;amp; Vehicular Genocide.<br />
1 Invasion Wave Table, making every wave following an obvious level up.<br />
32 Custom Intelligent Bots, Made to make instant action mode seem human like multiplayer<br />
2 Excellently designed fully functional Player Models, Bender from Futurama, and Martian from Mars Attacks.<br />
<br />
Requirements:<br />
<br />
Unreal Tournament 2004 with ECE Bonus pack and fully Patched<br />
Approximately 1.25 Gb<br />
<br />
You can download UT2004 Community Compilation Pack 1&amp;nbsp; <a href="http://files.filefront.com/UT_2004_Community_Compilation_Pack_1_PF_14_RC1/;3816872;;/fileinfo.html" target="_blank" rel="noopener" class="mycode_url">here</a></blockquote>
]]></description>
			<content:encoded><![CDATA[UT2K4 Community Compilation Pack 1<br />
<br />
<a href="http://www.driverheaven.net/showthread.php?t=69217" target="_blank" rel="noopener" class="mycode_url">http://www.driverheaven.net/showthread.php?t=69217</a><br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>I&#39;ve completed the first Release Candidate of my (yours) Unreal Tournament 2004 Community Compilation Pack 1. Created by the UT2K4 community, compiled by me into a highly compressed easy to install umod, also including a very well detailed readme file for your general reading or for installation procedures.<br />
<br />
Sporting the following features:<br />
<br />
74 Maps, majority of which are VCTF maps making that gametype a reality today.<br />
25 Onslaught Power Node Link Setups dubbed CrossHatch, you&#39;ll understand that name when you play.<br />
1 Master Mutator, Excessive 3.01.<br />
3 Mutators, Instagib4Ever, PingCompensation2, NoVehicleLocks.<br />
3 Gametypes, Vehicle Invasion 1.16, Vehicular Homicide, &amp;amp; Vehicular Genocide.<br />
1 Invasion Wave Table, making every wave following an obvious level up.<br />
32 Custom Intelligent Bots, Made to make instant action mode seem human like multiplayer<br />
2 Excellently designed fully functional Player Models, Bender from Futurama, and Martian from Mars Attacks.<br />
<br />
Requirements:<br />
<br />
Unreal Tournament 2004 with ECE Bonus pack and fully Patched<br />
Approximately 1.25 Gb<br />
<br />
You can download UT2004 Community Compilation Pack 1&amp;nbsp; <a href="http://files.filefront.com/UT_2004_Community_Compilation_Pack_1_PF_14_RC1/;3816872;;/fileinfo.html" target="_blank" rel="noopener" class="mycode_url">here</a></blockquote>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[New patch version 3355]]></title>
			<link>https://vadavaka.com/forums/showthread.php?tid=3866</link>
			<pubDate>Thu, 24 Feb 2005 02:15:08 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://vadavaka.com/forums/member.php?action=profile&uid=2">Gwarsbane</a>]]></dc:creator>
			<guid isPermaLink="false">https://vadavaka.com/forums/showthread.php?tid=3866</guid>
			<description><![CDATA[<a href="http://www.planetunreal.com" target="_blank" rel="noopener" class="mycode_url">http://www.planetunreal.com</a><br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>Epic Games has released a new official patch to UT2004, build 3355; it&#39;s completely compatible with the retail version and previous patches - servers and clients of any version can connect with eachother. <br />
<br />
In addition, the patch won&#39;t overwrite your ut2004.ini and user.ini files (except to update particular settings.) However, please note that this patch should be installed after installing the Epic ECE Bonus Pack, as it updates some of the game code included with the ECE.<br />
<br />
I think that many of you will love the new patch, as it fixes quite a few things that people have been wanting - except the damned flak/rockets no-damage bug. Anyhow, amongst the demo-recording fixes and addition of vCTF to the server browser, here&#39;s what&#39;s new: <br />
<br />
**General Gameplay**<br />
<br />
Fixed stuttering/snagging/sinking into static meshes in some places on clients in net games <br />
<br />
Improved getting out of water <br />
<br />
Fixed FaceClassic teleporter exploit <br />
<br />
The Cicada hud indicators should now show up in all game modes. <br />
<br />
Fixed SPMA causing damage at world origin. <br />
<br />
Fixed not being able to exit raptor when it&#39;s on the ground <br />
<br />
Fixed (for assault) the energy core always showing on the HUD even if it not the current objective (thanks AngelMapper)<br />
<br />
<br />
**Networking**<br />
<br />
Server performance improvements <br />
<br />
Cheating detection improvements, with shorter time for master server ban detection Integration of UTAN bans with UT2004 master server. Admins can opt out by adding bIgnoreUTANBans=true to [IpDrv.MasterServerUplink] <br />
<br />
Fixed potential garbage collection crash when changing levels during network games <br />
<br />
Improved caching of server data for when you can&#39;t connect to the master server. <br />
<br />
UTV updated (netspeed fix). <br />
<br />
Better Client-&amp;gt;Server-&amp;gt;MS Error Messages<br />
<br />
**Demo Recording**<br />
<br />
Added code to insure StopDemo is executed before a map change or game exit <br />
<br />
Remove 8x from the demo playback menu. The engine has problems with that speed. <br />
<br />
Fixed bug in Demo Playback menu that caused the Play/Pause button to be out of sync <br />
<br />
Added Demo playback jog keys to the console. <br />
<br />
Left Cursor slows down playback (1/4x -&amp;gt; 1/2x) <br />
<br />
Right cursor speeds ups playback (2x -&amp;gt; 4x) <br />
<br />
Up/Down cursor resets to 1x <br />
<br />
Disable by settings bDemoJogKeys=false in [XInterface.ExtendedConsole]<br />
<br />
<br />
**Engine**<br />
<br />
Improved level loading speed, especially on network clients <br />
<br />
Fixed calling SetBase(NULL) on all attached actors when an actor is destroyed<br />
<br />
**Editor**<br />
<br />
Fix for importing static meshes<br />
<br />
<br />
**Menus**<br />
<br />
Model select page now properly selects the current character when you open it. <br />
<br />
Korean localization updates. <br />
<br />
VCTF now appears in server browser, even if you don&#39;t already have any VCTF maps installed. <br />
<br />
Added code to sync the Stream (MP3) volume with normal music volume.<br />
<br />
<br />
<br />
Epic doesn&#39;t have any official (public) mirrors up yet, but you can be sure they&#39;ll come soon. Until then, you can grab the patch from one of these two mirrors:<br />
<br />
<a href="http://www.fileplanet.com/dl.aspx?/planetunreal/ut2004-winpatch3355.exe" target="_blank" rel="noopener" class="mycode_url">Fileplanet</a><br />
<a href="http://www.fileshack.com/file.x?fid=6384" target="_blank" rel="noopener" class="mycode_url">Fileshack</a><br />
<a href="http://download.beyondunreal.com/fileworks.php/official/ut2004/ut2004-winpatch3355.exe" target="_blank" rel="noopener" class="mycode_url">BeyondUnreal</a></blockquote>
]]></description>
			<content:encoded><![CDATA[<a href="http://www.planetunreal.com" target="_blank" rel="noopener" class="mycode_url">http://www.planetunreal.com</a><br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>Epic Games has released a new official patch to UT2004, build 3355; it&#39;s completely compatible with the retail version and previous patches - servers and clients of any version can connect with eachother. <br />
<br />
In addition, the patch won&#39;t overwrite your ut2004.ini and user.ini files (except to update particular settings.) However, please note that this patch should be installed after installing the Epic ECE Bonus Pack, as it updates some of the game code included with the ECE.<br />
<br />
I think that many of you will love the new patch, as it fixes quite a few things that people have been wanting - except the damned flak/rockets no-damage bug. Anyhow, amongst the demo-recording fixes and addition of vCTF to the server browser, here&#39;s what&#39;s new: <br />
<br />
**General Gameplay**<br />
<br />
Fixed stuttering/snagging/sinking into static meshes in some places on clients in net games <br />
<br />
Improved getting out of water <br />
<br />
Fixed FaceClassic teleporter exploit <br />
<br />
The Cicada hud indicators should now show up in all game modes. <br />
<br />
Fixed SPMA causing damage at world origin. <br />
<br />
Fixed not being able to exit raptor when it&#39;s on the ground <br />
<br />
Fixed (for assault) the energy core always showing on the HUD even if it not the current objective (thanks AngelMapper)<br />
<br />
<br />
**Networking**<br />
<br />
Server performance improvements <br />
<br />
Cheating detection improvements, with shorter time for master server ban detection Integration of UTAN bans with UT2004 master server. Admins can opt out by adding bIgnoreUTANBans=true to [IpDrv.MasterServerUplink] <br />
<br />
Fixed potential garbage collection crash when changing levels during network games <br />
<br />
Improved caching of server data for when you can&#39;t connect to the master server. <br />
<br />
UTV updated (netspeed fix). <br />
<br />
Better Client-&amp;gt;Server-&amp;gt;MS Error Messages<br />
<br />
**Demo Recording**<br />
<br />
Added code to insure StopDemo is executed before a map change or game exit <br />
<br />
Remove 8x from the demo playback menu. The engine has problems with that speed. <br />
<br />
Fixed bug in Demo Playback menu that caused the Play/Pause button to be out of sync <br />
<br />
Added Demo playback jog keys to the console. <br />
<br />
Left Cursor slows down playback (1/4x -&amp;gt; 1/2x) <br />
<br />
Right cursor speeds ups playback (2x -&amp;gt; 4x) <br />
<br />
Up/Down cursor resets to 1x <br />
<br />
Disable by settings bDemoJogKeys=false in [XInterface.ExtendedConsole]<br />
<br />
<br />
**Engine**<br />
<br />
Improved level loading speed, especially on network clients <br />
<br />
Fixed calling SetBase(NULL) on all attached actors when an actor is destroyed<br />
<br />
**Editor**<br />
<br />
Fix for importing static meshes<br />
<br />
<br />
**Menus**<br />
<br />
Model select page now properly selects the current character when you open it. <br />
<br />
Korean localization updates. <br />
<br />
VCTF now appears in server browser, even if you don&#39;t already have any VCTF maps installed. <br />
<br />
Added code to sync the Stream (MP3) volume with normal music volume.<br />
<br />
<br />
<br />
Epic doesn&#39;t have any official (public) mirrors up yet, but you can be sure they&#39;ll come soon. Until then, you can grab the patch from one of these two mirrors:<br />
<br />
<a href="http://www.fileplanet.com/dl.aspx?/planetunreal/ut2004-winpatch3355.exe" target="_blank" rel="noopener" class="mycode_url">Fileplanet</a><br />
<a href="http://www.fileshack.com/file.x?fid=6384" target="_blank" rel="noopener" class="mycode_url">Fileshack</a><br />
<a href="http://download.beyondunreal.com/fileworks.php/official/ut2004/ut2004-winpatch3355.exe" target="_blank" rel="noopener" class="mycode_url">BeyondUnreal</a></blockquote>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[possible new game?]]></title>
			<link>https://vadavaka.com/forums/showthread.php?tid=3841</link>
			<pubDate>Wed, 26 Jan 2005 11:39:48 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://vadavaka.com/forums/member.php?action=profile&uid=22">PuNkGirL</a>]]></dc:creator>
			<guid isPermaLink="false">https://vadavaka.com/forums/showthread.php?tid=3841</guid>
			<description><![CDATA[since they made ut2003 then ut2004.  Will they be giong the route of EA games and making a ut every year, but only with a couple improvements?  ie ut2005?]]></description>
			<content:encoded><![CDATA[since they made ut2003 then ut2004.  Will they be giong the route of EA games and making a ut every year, but only with a couple improvements?  ie ut2005?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Changed to HL2DM]]></title>
			<link>https://vadavaka.com/forums/showthread.php?tid=3797</link>
			<pubDate>Tue, 14 Dec 2004 13:03:56 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://vadavaka.com/forums/member.php?action=profile&uid=4">GRITS</a>]]></dc:creator>
			<guid isPermaLink="false">https://vadavaka.com/forums/showthread.php?tid=3797</guid>
			<description><![CDATA[The UT2004 server has been changed to HL2DM<br />
I will update everyone on the admin status later<br />
It was fun while it lasted, I still play the single player game, never could get the people I played with over there to come to the website...well except those that I already knew through ricochet.]]></description>
			<content:encoded><![CDATA[The UT2004 server has been changed to HL2DM<br />
I will update everyone on the admin status later<br />
It was fun while it lasted, I still play the single player game, never could get the people I played with over there to come to the website...well except those that I already knew through ricochet.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[UT2004 Patch 3339 Officially Released]]></title>
			<link>https://vadavaka.com/forums/showthread.php?tid=3757</link>
			<pubDate>Mon, 15 Nov 2004 21:49:37 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://vadavaka.com/forums/member.php?action=profile&uid=2">Gwarsbane</a>]]></dc:creator>
			<guid isPermaLink="false">https://vadavaka.com/forums/showthread.php?tid=3757</guid>
			<description><![CDATA[<blockquote class="mycode_quote"><cite>Quote:</cite>It&#39;s here&#33; Version 3339 has arrived, with a slew of new bugfixes. In addition, ECE version 1.1 has been released, for those who haven&#39;t downloaded it yet. <br />
We have also have an updated version of the ECE bonuspack which replaces the current version. It is fully compatible with 3339. Users who install this patch after having already installed the old version of the bonuspack will not need to download this new bonuspack, which is intended only for fresh bonus pack installs.<br />
<br />
The new patch weighs in at 12.9 MB, and you can grab it from any of the various mirrors found in either of these Atari/INA threads. They both contain slightly different mirror sets, so if you can&#39;t find a suitable mirror in one, try the other. Here they are:<br />
<br />
<a href="http://www.ina-community.com/forums/showthread.php?s=&amp;threadid=427198" target="_blank" rel="noopener" class="mycode_url">Thread 1 (Complete with changelist)</a><br />
<br />
<a href="http://www.ataricommunity.com/forums/showthread.php?s=&amp;threadid=427192" target="_blank" rel="noopener" class="mycode_url">Thread 2</a><br />
<br />
Remember, this patch is completely compatible with the retail version - servers and clients of any flavor can connect with each other. This patch will not overwrite your ut2004.ini and user.ini files, except to update settings as necessary. This patch also includes all changes made in Patches 1, 2, 3, and 4. A few of the most notable changes include: <br />
<br />
Tweaked powercore destruction and electricity sounds <br />
Fixed Berserk combo (properly turns client side weapon changes on and off) <br />
Various team-balancing improvements <br />
Fix for clients unable to connect with &amp;quot;Incompatible Games Files&amp;quot; message <br />
Fix for annoying server browser bug (not showing correct initial game type). <br />
Fixed Unrealed working with Windows 98 <br />
If you plan on using UnrealED with Windows 98, you will need to download an install the MSVCP60.DLL library. This file can be <a href="http://www.dll-files.com/dllindex/dll-files.shtml?msvcp60" target="_blank" rel="noopener" class="mycode_url">downloaded here</a>. Without this file, the editor will not run under Windows 98.</blockquote>
]]></description>
			<content:encoded><![CDATA[<blockquote class="mycode_quote"><cite>Quote:</cite>It&#39;s here&#33; Version 3339 has arrived, with a slew of new bugfixes. In addition, ECE version 1.1 has been released, for those who haven&#39;t downloaded it yet. <br />
We have also have an updated version of the ECE bonuspack which replaces the current version. It is fully compatible with 3339. Users who install this patch after having already installed the old version of the bonuspack will not need to download this new bonuspack, which is intended only for fresh bonus pack installs.<br />
<br />
The new patch weighs in at 12.9 MB, and you can grab it from any of the various mirrors found in either of these Atari/INA threads. They both contain slightly different mirror sets, so if you can&#39;t find a suitable mirror in one, try the other. Here they are:<br />
<br />
<a href="http://www.ina-community.com/forums/showthread.php?s=&amp;threadid=427198" target="_blank" rel="noopener" class="mycode_url">Thread 1 (Complete with changelist)</a><br />
<br />
<a href="http://www.ataricommunity.com/forums/showthread.php?s=&amp;threadid=427192" target="_blank" rel="noopener" class="mycode_url">Thread 2</a><br />
<br />
Remember, this patch is completely compatible with the retail version - servers and clients of any flavor can connect with each other. This patch will not overwrite your ut2004.ini and user.ini files, except to update settings as necessary. This patch also includes all changes made in Patches 1, 2, 3, and 4. A few of the most notable changes include: <br />
<br />
Tweaked powercore destruction and electricity sounds <br />
Fixed Berserk combo (properly turns client side weapon changes on and off) <br />
Various team-balancing improvements <br />
Fix for clients unable to connect with &amp;quot;Incompatible Games Files&amp;quot; message <br />
Fix for annoying server browser bug (not showing correct initial game type). <br />
Fixed Unrealed working with Windows 98 <br />
If you plan on using UnrealED with Windows 98, you will need to download an install the MSVCP60.DLL library. This file can be <a href="http://www.dll-files.com/dllindex/dll-files.shtml?msvcp60" target="_blank" rel="noopener" class="mycode_url">downloaded here</a>. Without this file, the editor will not run under Windows 98.</blockquote>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Future UT2004 Patch Changes]]></title>
			<link>https://vadavaka.com/forums/showthread.php?tid=3727</link>
			<pubDate>Sat, 30 Oct 2004 02:26:08 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://vadavaka.com/forums/member.php?action=profile&uid=2">Gwarsbane</a>]]></dc:creator>
			<guid isPermaLink="false">https://vadavaka.com/forums/showthread.php?tid=3727</guid>
			<description><![CDATA[Future UT2004 Patch Changes<br />
<a href="http://www.planetunreal.com" target="_blank" rel="noopener" class="mycode_url">http://www.planetunreal.com</a><br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>Onslaught related: <br />
Added a gunner indicator for the Cicada. <br />
Onslaught low skill bot AI tweaks <br />
Max lifespan for shot down ONSMortarCamera <br />
Fixed regular dust showing when Manta jumps over water <br />
Fixed Cicada staying above StallZ if driver switches to gunner position <br />
Fixed SPMA engine sound volume <br />
Tweaked powercore destruction and electricity sounds <br />
Improved artillery explosion effect <br />
<br />
Demo recording:<br />
Fixed client-side demo recording of vehicles <br />
<br />
Networking:<br />
Fixed WebAdmin play list to report the proper ping. <br />
Fixed resetting initial position of saved move when moves are combined <br />
Increased min idle kick time to 30 seconds <br />
Never idle kick player if only human in game <br />
Moved gamespeed option in URL parsing to after mutator spawning, so gamespeed can be set from URL <br />
More speedhack detection tweaks (less false positives) <br />
Server CPU use improvements relative to last patch <br />
Consider CPU saturation in determining whether to do extra work on server to reduce bandwidth use for low bandwidth clients <br />
<br />
Menus:<br />
Fixed map list menu problems with bonus vehicles and custom link setups. <br />
<br />
General Gameplay:<br />
Fixed Berserk combo (properly turns client side weapon changes on and off) <br />
Fixed quadjump mutator in multiplay (was only allowing regular double jump on first jump) <br />
Fixed gamespeed mutator &amp;quot;sticking&amp;quot; in instant action games <br />
Don&#39;t let Cicada passengers carry flag (for VCTF) <br />
Added OnslaughtBP.UCL to patch so bonus pack mutators will show up <br />
Fixed problem with landing view shake sometimes not working at very low frame rates <br />
Fixed bug where not all actors got NotifyTeamChanged() when client team changed <br />
Assault objective announcements can come from packages other than AssaultAnnouncer <br />
IonCannonKillVolume bug fixes <br />
Don&#39;t allow players to change teams if team sizes are equal if bPlayersBalanceTeams is true <br />
Fixed team balancing code bug <br />
Fixed footstep sounds playing while in vehicle where driver isn&#39;t visible if enter while running <br />
Removed obsolete weapon debugging code <br />
<br />
Mod Author Related:<br />
Fixed spider physics view direction setting bug <br />
Added (slow) full dangling reference checking (server side only) option. Logs dangling references which could cause a crash during gameplay or on GC. Use only for testing, as it is very slow, by adding bServerRefChecking=true to the [Engine.Engine] section of UT2004.ini. Run a dedicated server with bots, connect to it to start it up, and let them go at it.</blockquote>
]]></description>
			<content:encoded><![CDATA[Future UT2004 Patch Changes<br />
<a href="http://www.planetunreal.com" target="_blank" rel="noopener" class="mycode_url">http://www.planetunreal.com</a><br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>Onslaught related: <br />
Added a gunner indicator for the Cicada. <br />
Onslaught low skill bot AI tweaks <br />
Max lifespan for shot down ONSMortarCamera <br />
Fixed regular dust showing when Manta jumps over water <br />
Fixed Cicada staying above StallZ if driver switches to gunner position <br />
Fixed SPMA engine sound volume <br />
Tweaked powercore destruction and electricity sounds <br />
Improved artillery explosion effect <br />
<br />
Demo recording:<br />
Fixed client-side demo recording of vehicles <br />
<br />
Networking:<br />
Fixed WebAdmin play list to report the proper ping. <br />
Fixed resetting initial position of saved move when moves are combined <br />
Increased min idle kick time to 30 seconds <br />
Never idle kick player if only human in game <br />
Moved gamespeed option in URL parsing to after mutator spawning, so gamespeed can be set from URL <br />
More speedhack detection tweaks (less false positives) <br />
Server CPU use improvements relative to last patch <br />
Consider CPU saturation in determining whether to do extra work on server to reduce bandwidth use for low bandwidth clients <br />
<br />
Menus:<br />
Fixed map list menu problems with bonus vehicles and custom link setups. <br />
<br />
General Gameplay:<br />
Fixed Berserk combo (properly turns client side weapon changes on and off) <br />
Fixed quadjump mutator in multiplay (was only allowing regular double jump on first jump) <br />
Fixed gamespeed mutator &amp;quot;sticking&amp;quot; in instant action games <br />
Don&#39;t let Cicada passengers carry flag (for VCTF) <br />
Added OnslaughtBP.UCL to patch so bonus pack mutators will show up <br />
Fixed problem with landing view shake sometimes not working at very low frame rates <br />
Fixed bug where not all actors got NotifyTeamChanged() when client team changed <br />
Assault objective announcements can come from packages other than AssaultAnnouncer <br />
IonCannonKillVolume bug fixes <br />
Don&#39;t allow players to change teams if team sizes are equal if bPlayersBalanceTeams is true <br />
Fixed team balancing code bug <br />
Fixed footstep sounds playing while in vehicle where driver isn&#39;t visible if enter while running <br />
Removed obsolete weapon debugging code <br />
<br />
Mod Author Related:<br />
Fixed spider physics view direction setting bug <br />
Added (slow) full dangling reference checking (server side only) option. Logs dangling references which could cause a crash during gameplay or on GC. Use only for testing, as it is very slow, by adding bServerRefChecking=true to the [Engine.Engine] section of UT2004.ini. Run a dedicated server with bots, connect to it to start it up, and let them go at it.</blockquote>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Community bonus pack 1]]></title>
			<link>https://vadavaka.com/forums/showthread.php?tid=3724</link>
			<pubDate>Wed, 27 Oct 2004 18:58:59 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://vadavaka.com/forums/member.php?action=profile&uid=2">Gwarsbane</a>]]></dc:creator>
			<guid isPermaLink="false">https://vadavaka.com/forums/showthread.php?tid=3724</guid>
			<description><![CDATA[<a href="http://www.planetunreal.com/cbp/" target="_blank" rel="noopener" class="mycode_url">http://www.planetunreal.com/cbp/</a><br />
<br />
I was just there and their Community bonus pack has been updated for UT2004, I downloaded it and will install it later.<br />
<br />
I grabbed it from this site <a href="http://www.pcgamemods.com/8057/" target="_blank" rel="noopener" class="mycode_url">http://www.pcgamemods.com/8057/</a><br />
<br />
It was pretty fast download and is 137 megs in size.]]></description>
			<content:encoded><![CDATA[<a href="http://www.planetunreal.com/cbp/" target="_blank" rel="noopener" class="mycode_url">http://www.planetunreal.com/cbp/</a><br />
<br />
I was just there and their Community bonus pack has been updated for UT2004, I downloaded it and will install it later.<br />
<br />
I grabbed it from this site <a href="http://www.pcgamemods.com/8057/" target="_blank" rel="noopener" class="mycode_url">http://www.pcgamemods.com/8057/</a><br />
<br />
It was pretty fast download and is 137 megs in size.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[NEW DNS for UT SERVER]]></title>
			<link>https://vadavaka.com/forums/showthread.php?tid=3723</link>
			<pubDate>Wed, 27 Oct 2004 11:45:58 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://vadavaka.com/forums/member.php?action=profile&uid=4">GRITS</a>]]></dc:creator>
			<guid isPermaLink="false">https://vadavaka.com/forums/showthread.php?tid=3723</guid>
			<description><![CDATA[Received an <a href="http://www.vadavaka.com/forums/index.php?act=SC&amp;c=13" target="_blank" rel="noopener" class="mycode_url">email from Holdouts</a><br />
We are upgrading the servers and if you use the DNS you will not have to worry if the IP changes.]]></description>
			<content:encoded><![CDATA[Received an <a href="http://www.vadavaka.com/forums/index.php?act=SC&amp;c=13" target="_blank" rel="noopener" class="mycode_url">email from Holdouts</a><br />
We are upgrading the servers and if you use the DNS you will not have to worry if the IP changes.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[New UT2004 Dedicated Server Install]]></title>
			<link>https://vadavaka.com/forums/showthread.php?tid=3705</link>
			<pubDate>Wed, 06 Oct 2004 17:28:20 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://vadavaka.com/forums/member.php?action=profile&uid=2">Gwarsbane</a>]]></dc:creator>
			<guid isPermaLink="false">https://vadavaka.com/forums/showthread.php?tid=3705</guid>
			<description><![CDATA[<blockquote class="mycode_quote"><cite>Quote:</cite>Epic Games is releasing a new <a href="http://www.fileplanet.com/files/140000/146417.shtml" target="_blank" rel="noopener" class="mycode_url">Unreal Tournament 2004 dedicated server download</a>. This download allows server admins to run servers without a copy of the full game. The new dedicated server download includes UT 2004 version 3323, as well as the ECE Bonus Pack content and the WinXP bonus maps. This download includes the Windows, Linux, and Mac versions of the dedicated server.<br />
<br />
There is no installer for this version. Simply unzip the contents of this archive into a directory on your server.The program you run is in the &amp;quot;System&amp;quot; directory:<br />
<br />
Windows admins use &amp;quot;ucc.exe&amp;quot; <br />
Linux/x86 admins use &amp;quot;ucc-bin&amp;quot; <br />
Linux/amd64 admins use &amp;quot;ucc-bin-linux-amd64&amp;quot; <br />
MacOS X admins use &amp;quot;ucc-bin-macosx&amp;quot;<br />
<br />
For your server to appear in the global server list and participate in UT2004 stats, your server needs to be allocated a CD Key. Please visit this website to get your server CD key:<br />
<br />
<a href="http://unreal.epicgames.com/ut2004server/cdkey.php" target="_blank" rel="noopener" class="mycode_url">http://unreal.epicgames.com/ut2004server/cdkey.php</a></blockquote>
]]></description>
			<content:encoded><![CDATA[<blockquote class="mycode_quote"><cite>Quote:</cite>Epic Games is releasing a new <a href="http://www.fileplanet.com/files/140000/146417.shtml" target="_blank" rel="noopener" class="mycode_url">Unreal Tournament 2004 dedicated server download</a>. This download allows server admins to run servers without a copy of the full game. The new dedicated server download includes UT 2004 version 3323, as well as the ECE Bonus Pack content and the WinXP bonus maps. This download includes the Windows, Linux, and Mac versions of the dedicated server.<br />
<br />
There is no installer for this version. Simply unzip the contents of this archive into a directory on your server.The program you run is in the &amp;quot;System&amp;quot; directory:<br />
<br />
Windows admins use &amp;quot;ucc.exe&amp;quot; <br />
Linux/x86 admins use &amp;quot;ucc-bin&amp;quot; <br />
Linux/amd64 admins use &amp;quot;ucc-bin-linux-amd64&amp;quot; <br />
MacOS X admins use &amp;quot;ucc-bin-macosx&amp;quot;<br />
<br />
For your server to appear in the global server list and participate in UT2004 stats, your server needs to be allocated a CD Key. Please visit this website to get your server CD key:<br />
<br />
<a href="http://unreal.epicgames.com/ut2004server/cdkey.php" target="_blank" rel="noopener" class="mycode_url">http://unreal.epicgames.com/ut2004server/cdkey.php</a></blockquote>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Proving Grounds 6vs6 Onslaught tourney]]></title>
			<link>https://vadavaka.com/forums/showthread.php?tid=3686</link>
			<pubDate>Sun, 26 Sep 2004 16:18:57 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://vadavaka.com/forums/member.php?action=profile&uid=2">Gwarsbane</a>]]></dc:creator>
			<guid isPermaLink="false">https://vadavaka.com/forums/showthread.php?tid=3686</guid>
			<description><![CDATA[Figured I would pass this on to all the UT2004 players,  who knows you might want to enter.<br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>Proving Grounds is proud to announce our first cash tournament is ready for signups&#33; The tournament is <a href="http://www.provinggrounds.com/tournament.cfm?event=264" target="_blank" rel="noopener" class="mycode_url">Unreal Tournament 2004 Onslaught 6vs6</a>. As mentioned earlier this week, our cash tournaments require an entry fee from all participants - this tournament&#39;s fee is &#036;30.00 per team. With this fee we are able to offer attractive prizes for the top 6 teams ranging from &#036;100 to &#036;500.<br />
<br />
Our cash tournaments will be run slightly different from regular tournaments. Some of the main differences include mandatory demos, stricter enforcement of checkins, admin spectators, specifically assigned match times and a faster pace later on in the tournaments when the brackets are smaller. We believe this allows for a more exciting competition environment and also brings cheat protection to a higher level ensuring winners are determined solely based on skill.<br />
<br />
Before signing up please make sure you read our <a href="http://www.provinggrounds.com/rules/tournaments.cfm?event=264" target="_blank" rel="noopener" class="mycode_url">tournament rules</a> to ensure you understand these different rules and will also be available during the possible match times. We hope to get this tournament underway within a couple weeks so sign up as soon as you can&#33; As always, if you have any questions you can respond to this post in our forums and we will answer them right away.</blockquote>
]]></description>
			<content:encoded><![CDATA[Figured I would pass this on to all the UT2004 players,  who knows you might want to enter.<br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>Proving Grounds is proud to announce our first cash tournament is ready for signups&#33; The tournament is <a href="http://www.provinggrounds.com/tournament.cfm?event=264" target="_blank" rel="noopener" class="mycode_url">Unreal Tournament 2004 Onslaught 6vs6</a>. As mentioned earlier this week, our cash tournaments require an entry fee from all participants - this tournament&#39;s fee is &#036;30.00 per team. With this fee we are able to offer attractive prizes for the top 6 teams ranging from &#036;100 to &#036;500.<br />
<br />
Our cash tournaments will be run slightly different from regular tournaments. Some of the main differences include mandatory demos, stricter enforcement of checkins, admin spectators, specifically assigned match times and a faster pace later on in the tournaments when the brackets are smaller. We believe this allows for a more exciting competition environment and also brings cheat protection to a higher level ensuring winners are determined solely based on skill.<br />
<br />
Before signing up please make sure you read our <a href="http://www.provinggrounds.com/rules/tournaments.cfm?event=264" target="_blank" rel="noopener" class="mycode_url">tournament rules</a> to ensure you understand these different rules and will also be available during the possible match times. We hope to get this tournament underway within a couple weeks so sign up as soon as you can&#33; As always, if you have any questions you can respond to this post in our forums and we will answer them right away.</blockquote>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[First official bonus pack]]></title>
			<link>https://vadavaka.com/forums/showthread.php?tid=3684</link>
			<pubDate>Sat, 25 Sep 2004 18:45:43 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://vadavaka.com/forums/member.php?action=profile&uid=2">Gwarsbane</a>]]></dc:creator>
			<guid isPermaLink="false">https://vadavaka.com/forums/showthread.php?tid=3684</guid>
			<description><![CDATA[Editors choice bonus pack<br />
<br />
<a href="http://www.fileplanet.com/files/140000/145962.shtml" target="_blank" rel="noopener" class="mycode_url">http://www.fileplanet.com/files/140000/145962.shtml</a>]]></description>
			<content:encoded><![CDATA[Editors choice bonus pack<br />
<br />
<a href="http://www.fileplanet.com/files/140000/145962.shtml" target="_blank" rel="noopener" class="mycode_url">http://www.fileplanet.com/files/140000/145962.shtml</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Latest Patch 3323]]></title>
			<link>https://vadavaka.com/forums/showthread.php?tid=3683</link>
			<pubDate>Sat, 25 Sep 2004 18:40:07 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://vadavaka.com/forums/member.php?action=profile&uid=2">Gwarsbane</a>]]></dc:creator>
			<guid isPermaLink="false">https://vadavaka.com/forums/showthread.php?tid=3683</guid>
			<description><![CDATA[Windows:<br />
<br />
<a href="http://www.fileplanet.com/files/140000/145559.shtml" target="_blank" rel="noopener" class="mycode_url">http://www.fileplanet.com/files/140000/145559.shtml</a><br />
<br />
<br />
Linux<br />
<br />
<a href="http://www.fileplanet.com/files/140000/141074.shtml" target="_blank" rel="noopener" class="mycode_url">http://www.fileplanet.com/files/140000/141074.shtml</a>]]></description>
			<content:encoded><![CDATA[Windows:<br />
<br />
<a href="http://www.fileplanet.com/files/140000/145559.shtml" target="_blank" rel="noopener" class="mycode_url">http://www.fileplanet.com/files/140000/145559.shtml</a><br />
<br />
<br />
Linux<br />
<br />
<a href="http://www.fileplanet.com/files/140000/141074.shtml" target="_blank" rel="noopener" class="mycode_url">http://www.fileplanet.com/files/140000/141074.shtml</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Community Bonus Pack 2]]></title>
			<link>https://vadavaka.com/forums/showthread.php?tid=3682</link>
			<pubDate>Sat, 25 Sep 2004 18:29:40 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://vadavaka.com/forums/member.php?action=profile&uid=2">Gwarsbane</a>]]></dc:creator>
			<guid isPermaLink="false">https://vadavaka.com/forums/showthread.php?tid=3682</guid>
			<description><![CDATA[First off there the first bonus pack was for 2003 so this is the only one that UT2004 players need.<br />
<br />
<a href="http://www.planetunreal.com/cbp" target="_blank" rel="noopener" class="mycode_url">http://www.planetunreal.com/cbp</a><br />
<br />
This looks like an interesting bunch of maps and stuff.  There are 2 files, parts 1 and 2 and each of them is around 191 megs each.<br />
<br />
Here is part 1 in umod format<br />
<a href="http://www.fileplanet.com/dl.aspx?/planetunreal/unrealedsdesign/cbp2-volume1.zip" target="_blank" rel="noopener" class="mycode_url">http://www.fileplanet.com/dl.aspx?/planetu...bp2-volume1.zip</a><br />
<br />
and here is part 2 in umod format<br />
<br />
<a href="http://www.fileplanet.com/dl.aspx?/planetunreal/unrealedsdesign/cbp2-volume2.zip" target="_blank" rel="noopener" class="mycode_url">http://www.fileplanet.com/dl.aspx?/planetu...bp2-volume2.zip</a>]]></description>
			<content:encoded><![CDATA[First off there the first bonus pack was for 2003 so this is the only one that UT2004 players need.<br />
<br />
<a href="http://www.planetunreal.com/cbp" target="_blank" rel="noopener" class="mycode_url">http://www.planetunreal.com/cbp</a><br />
<br />
This looks like an interesting bunch of maps and stuff.  There are 2 files, parts 1 and 2 and each of them is around 191 megs each.<br />
<br />
Here is part 1 in umod format<br />
<a href="http://www.fileplanet.com/dl.aspx?/planetunreal/unrealedsdesign/cbp2-volume1.zip" target="_blank" rel="noopener" class="mycode_url">http://www.fileplanet.com/dl.aspx?/planetu...bp2-volume1.zip</a><br />
<br />
and here is part 2 in umod format<br />
<br />
<a href="http://www.fileplanet.com/dl.aspx?/planetunreal/unrealedsdesign/cbp2-volume2.zip" target="_blank" rel="noopener" class="mycode_url">http://www.fileplanet.com/dl.aspx?/planetu...bp2-volume2.zip</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[My server closing at the end of August]]></title>
			<link>https://vadavaka.com/forums/showthread.php?tid=3586</link>
			<pubDate>Sun, 01 Aug 2004 16:10:19 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://vadavaka.com/forums/member.php?action=profile&uid=3">Power and Glory</a>]]></dc:creator>
			<guid isPermaLink="false">https://vadavaka.com/forums/showthread.php?tid=3586</guid>
			<description><![CDATA[My experiment with running a UT2004 server has come to an end. With Doom3 out and HL2 around the corner it is time for me to move on to bigger and better things.<br />
<br />
I had planned to do this all along back when I first started my server. I was only going to run it for a few months until HL2 came into clearer view. Now with the added Doom3 stuff that I want to do I had to make decisions. The UT community while a decent size will obviously start to dwindle some with Doom3 and HL2. I must go to where the crowd is going to be. I&#39;m no rich man by any means and while I was able to afford my one server I can&#39;t afford three. The only reason I can do two servers now is because of how low the max player count can be on a Doom3 server. So when I add a HL2 server the money spent per month should be the same.<br />
<br />
Now the good news. Grits has decided to run her own UT2004 server so there will still be a place to play for those interested in playing. I wish her good luck with it. I will be there to help out where I can.]]></description>
			<content:encoded><![CDATA[My experiment with running a UT2004 server has come to an end. With Doom3 out and HL2 around the corner it is time for me to move on to bigger and better things.<br />
<br />
I had planned to do this all along back when I first started my server. I was only going to run it for a few months until HL2 came into clearer view. Now with the added Doom3 stuff that I want to do I had to make decisions. The UT community while a decent size will obviously start to dwindle some with Doom3 and HL2. I must go to where the crowd is going to be. I&#39;m no rich man by any means and while I was able to afford my one server I can&#39;t afford three. The only reason I can do two servers now is because of how low the max player count can be on a Doom3 server. So when I add a HL2 server the money spent per month should be the same.<br />
<br />
Now the good news. Grits has decided to run her own UT2004 server so there will still be a place to play for those interested in playing. I wish her good luck with it. I will be there to help out where I can.]]></content:encoded>
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