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DM Spectating bug fixed
#1
I fixed one bug in dm having to do with a players disc rotate around them while they are spectating.


I just added this to the beginning of discthink of disc_weapon_disc.cpp
Code:
void CDisc::DiscThink()
{


//Miagi prevent disc returning to spectators
    if ( ((CBasePlayer*)(CBaseEntity*)m_hOwner)->IsObserver() )
    {
 
 //UTIL_ClientPrintAll( HUD_PRINTNOTIFY, "Observer is true" );
 ReturnToThrower();
 return;

    }
    //End miagi


Now onto making a respawn command.
<@Miagi> !8 Am I spamming?
<@ChanServ> Miagi: Yes.
<@Miagi> !8 Should I stop?
<@ChanServ> Miagi: Oh, please, PLEASE, make it stop!

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#2
K so I've decided against including the respawn command. Not totally needed.

But I did fix being able to hit spectate while you are in spectate. In client.cpp ClientCommand

Code:
else if ( FStrEq(pcmd, "spectate" ) )
    {
 // Prevent this is the cvar is set
 if ( allow_spectators.value )
 {
     CBasePlayer *pPlayer = GetClassPtr((CBasePlayer *)pev);

     //Miagi Prevent hitting spectate inside spectate
     if ( !pPlayer->IsObserver() )
     {
     edict_t *pentSpawnSpot = EntSelectSpawnPoint( pPlayer );
     pPlayer->StartObserver( VARS(pentSpawnSpot)->origin, VARS(pentSpawnSpot)->angles);
     }
 }
    }
<@Miagi> !8 Am I spamming?
<@ChanServ> Miagi: Yes.
<@Miagi> !8 Should I stop?
<@ChanServ> Miagi: Oh, please, PLEASE, make it stop!

Reply


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