04-24-2012, 12:16 PM
www.rockpapershotgun.com/2012/04/23/gabe-on-ricochet-2-delay-but-he-doesnt-mean-ricochet/
Quote:The appearance of Valveâs Gabe Newell on the inaugral Seven Day Cooldown podcast seems to have generated all the headlines in the world. Appleâs new boss didnât really visit Valve, DOTA2 will use a brand new kind of free-to-play and, now, why âRicochet 2′ has been so long coming. There is, Iâm afraid, absolutely no way that âRicochet 2′ is a veiled term for another game rather than a sequel to weirdo Tron-like jumpy multiplayer mod Ricochet. And doubly-definitely not a game that might have a âHalfâ in the title. No sirree.
When Gabe says stuff like âWe end up changing our minds as weâre going through and developing stuff, so as weâre thinking through the giant story arc which is Ricochet 2, you might get to a point where youâre saying something is surprising us in a positive way and something is surprising us in a negative way, and, you know, weâd like to be super-transparent about the future of Ricochet 2″ he really, definitely, absolutely, truly means a sequel to Valveâs near-forgotten HL1 mod, and definitely, absolutely, truly not the long and torturous wait for a new HL title.
Newell claims the reason for the five-year silence on the next installment of Gordonâs adventures Ricochet is not aloof dismissal of fans desires, but an earnest fear that âwe always have this problem that when we talk about things too far in advance. The problem is, we think that the twists and turns that weâre going through would probably drive people more crazy than just being silent about it, until we can be very crisp about whatâs happening next.â
Thatâs all thatâs let slip, aside from that âEveryone who was working on Ricochet 2 continues to work on Ricochet 2.â
While this is scant information and even consolation for those whoâs been hammering fruitlessly on the doors of Valveâs fortress of silence for a half-decade, it is worth observing it in the light of the employee training manual that also slipped onto the webernets this week. That goes into far more detail about the developerâs profound dedication to doing projects right and based upon the open creative input of everyone involved rather than to meet deadlines, and how thatâs a perk of remaining entirely independent and more than a little wealthy.
You can listen to the full Gabe podcast here, and this selection particularly was via Develop.
Well, I'm INVISIBLE AGAIN ... I might as well pay a visit to the LADIES ROOM ...
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