We believe we fixed another bug in arena. The floating bug. It's on my linux server and pique tested it out and said it worked. PNG also helped test it out and he.. well... he fell out of the sky proving that it worked:D.
Pique pointed me to the right direction on fixing it. I was close in my other attempt except I put the stopobserver in the wrong spot :x.
Pique pointed me to the right direction on fixing it. I was close in my other attempt except I put the stopobserver in the wrong spot :x.
Code:
for ( int i = 0; i < (m_iPlayersPerTeam * 2); i++ )
 {
 //.asm - white disc haxxx...
 // if the player is "dead" during countdown and they are not NULL
  Â
 CBasePlayer *pPlayer = ((CBasePlayer*)(CBaseEntity*)m_hCombatants[i]);
 if( m_hCombatants[i] != NULL && !m_hCombatants[i]->IsAlive() )
     Â
 {
  //SpawnCombatant( pPlayer );
  pPlayer->Spawn();
  //Miagi Stop floaters
  pPlayer->StopObserver();
  Â
  //UTIL_ClientPrintAll( HUD_PRINTNOTIFY, "Spawned" );
 }
 // end hax
 if (m_hCombatants[i])
  ((CBaseEntity*)m_hCombatants[i])->pev->maxspeed = 320;
 }
<@Miagi> !8 Am I spamming?
<@ChanServ> Miagi: Yes.
<@Miagi> !8 Should I stop?
<@ChanServ> Miagi: Oh, please, PLEASE, make it stop!
<@ChanServ> Miagi: Yes.
<@Miagi> !8 Should I stop?
<@ChanServ> Miagi: Oh, please, PLEASE, make it stop!