12-10-2003, 07:49 PM
An update for all Steam games will be released tonight at approximately 7:00 pm PST (03:00 GMT). Here's a complete list of the changes:
ALL GAMES:
Fixed problem in Direct3D mode where the game would be unavailable for some users. Direct3D mode should work now, but note that OpenGL will provide a better play experience if your video card is capable
Fixed regression that was causing the 'load failed' crash to happen on level change
Optimized some of the particle drawing code
For mod makers - debugging mods no longer requires the steam.dll to be copied into the game directory
DAY OF DEFEAT
Added client side env_models for static prop type models
Random class now abides by class limits
No random class in clan matches
Added exit decal on gunshots
Restored door opening behavior to original style ( face the door and it opens away from you, face away and it opens towards you )
Fixed sniper rifle lowering when a sniper moved, even though he was still scoped
Fixed a bug where you would drop your weapon, pick it back up and it would have less ammo
Re-added weapon names to console death messages ( bob killed fred with garand )
Added "teamkill" text to the console death messages ( bob teamkilled chuck with kar )
Fixed being able to jumpshoot if the minimap was open fullscreen
Fixed a cut off label in scoreboard
Now cannot +use grenades while deployed
"hud_draw 0" now hides the spectator bar
Fixed player animation being 90 degrees off on mg sandbag deploy
Fixed spectator angles on minimap player icons
Fixed strange health numbers drawing in the spec bar
Fixed gunshot decal on subsequent bullet hits
Added control point name to log file cap messages
Fixed hud reset on stop demo recording
Fixed ammo on mg42 and 30cal view model not showing above 8 bullets
Fixed player models jittering because of animation blend
Fixed an evil evil hack that stopped the player from shooting when their mg42 overheated
Fixed some more empty cells in the scoreboard showing up as squares
DOD HLTV
Fixed client env_models drawing
Fixed brit sleeves
Draw objective icons on hud and in minimap
Draw grenades on the minimap for both teams
Fixed teams and playerclass in the scoreboard
Added timeleft and number of hltv spectators to the spec bar
Fixed weather effects not drawing
No vgui menus in hltv spec
COUNTER-STRIKE:
Fixed shield exploit that involved dropping a weapon and buying a pistol in a specific order; you must restart your dedicated server to pick up this change
TEAM FORTRESS CLASSIC:
Fixed icon for ALT-TAB menu and window title bar not being displayed properly
Moved flaginfo to the chat text area so it will work properly
ALL GAMES:
Fixed problem in Direct3D mode where the game would be unavailable for some users. Direct3D mode should work now, but note that OpenGL will provide a better play experience if your video card is capable
Fixed regression that was causing the 'load failed' crash to happen on level change
Optimized some of the particle drawing code
For mod makers - debugging mods no longer requires the steam.dll to be copied into the game directory
DAY OF DEFEAT
Added client side env_models for static prop type models
Random class now abides by class limits
No random class in clan matches
Added exit decal on gunshots
Restored door opening behavior to original style ( face the door and it opens away from you, face away and it opens towards you )
Fixed sniper rifle lowering when a sniper moved, even though he was still scoped
Fixed a bug where you would drop your weapon, pick it back up and it would have less ammo
Re-added weapon names to console death messages ( bob killed fred with garand )
Added "teamkill" text to the console death messages ( bob teamkilled chuck with kar )
Fixed being able to jumpshoot if the minimap was open fullscreen
Fixed a cut off label in scoreboard
Now cannot +use grenades while deployed
"hud_draw 0" now hides the spectator bar
Fixed player animation being 90 degrees off on mg sandbag deploy
Fixed spectator angles on minimap player icons
Fixed strange health numbers drawing in the spec bar
Fixed gunshot decal on subsequent bullet hits
Added control point name to log file cap messages
Fixed hud reset on stop demo recording
Fixed ammo on mg42 and 30cal view model not showing above 8 bullets
Fixed player models jittering because of animation blend
Fixed an evil evil hack that stopped the player from shooting when their mg42 overheated
Fixed some more empty cells in the scoreboard showing up as squares
DOD HLTV
Fixed client env_models drawing
Fixed brit sleeves
Draw objective icons on hud and in minimap
Draw grenades on the minimap for both teams
Fixed teams and playerclass in the scoreboard
Added timeleft and number of hltv spectators to the spec bar
Fixed weather effects not drawing
No vgui menus in hltv spec
COUNTER-STRIKE:
Fixed shield exploit that involved dropping a weapon and buying a pistol in a specific order; you must restart your dedicated server to pick up this change
TEAM FORTRESS CLASSIC:
Fixed icon for ALT-TAB menu and window title bar not being displayed properly
Moved flaginfo to the chat text area so it will work properly