06-21-2004, 04:49 PM
My theory on whitedisc:
White disc happens when the game looks for the player in the game at the end of a countdown so it can assign a team and let you shoot again. When the player isn't there (because you fell too late at the end of a round pre-.asm's fix) the game looks if your a spectator (hence why spectate works for pre-.asms fix). But all .asm did was for the game to make sure all players are there before starting the round and if not then put them there. This works great for rc_arena and other 1v1 maps, NOT for 2v2 (or 3v3, 4v4, etc etc).
Here's what happens in 2v2. 4 players: A and B are on a team, 1 and 2 are on a team. 1 kills A, B kills 1, 2 kills B. Team 2 wins and then everyone respawns and can play again....in a perfect world. What happens is when A is killed there's a respawn delay, (which if you look i am guessing is the same amount of time before the next countdown starts in a 1v1 map) after that delay the game thinks he's supposed to be in the game since a new round hasn't started yet (2 and B are still fighting) and so the game has no idea where to put the guy, so he starts spectating (same thing that would happen pre-.asm fix).
Now another thing, if he starts spectating because of whitedisc, and going to spectate makes it work, why wouldn't it just work in the first place? Because, obviously, going to spectate and getting whitedisc are 2 different things even though they appear to be the same. A fix for the 2v2 white disc is that whenever you die you press your spectate key. EVERYTIME you die, press the spectate key. I have no idea why it works, but it does. Now we already have a fix, it's just not automated. If anyone could somehow make it so that when you die, and you aren't called back to be in the game, you go directly to specator, just as if you hit the spectate key.
White disc happens when the game looks for the player in the game at the end of a countdown so it can assign a team and let you shoot again. When the player isn't there (because you fell too late at the end of a round pre-.asm's fix) the game looks if your a spectator (hence why spectate works for pre-.asms fix). But all .asm did was for the game to make sure all players are there before starting the round and if not then put them there. This works great for rc_arena and other 1v1 maps, NOT for 2v2 (or 3v3, 4v4, etc etc).
Here's what happens in 2v2. 4 players: A and B are on a team, 1 and 2 are on a team. 1 kills A, B kills 1, 2 kills B. Team 2 wins and then everyone respawns and can play again....in a perfect world. What happens is when A is killed there's a respawn delay, (which if you look i am guessing is the same amount of time before the next countdown starts in a 1v1 map) after that delay the game thinks he's supposed to be in the game since a new round hasn't started yet (2 and B are still fighting) and so the game has no idea where to put the guy, so he starts spectating (same thing that would happen pre-.asm fix).
Now another thing, if he starts spectating because of whitedisc, and going to spectate makes it work, why wouldn't it just work in the first place? Because, obviously, going to spectate and getting whitedisc are 2 different things even though they appear to be the same. A fix for the 2v2 white disc is that whenever you die you press your spectate key. EVERYTIME you die, press the spectate key. I have no idea why it works, but it does. Now we already have a fix, it's just not automated. If anyone could somehow make it so that when you die, and you aren't called back to be in the game, you go directly to specator, just as if you hit the spectate key.