08-09-2003, 06:50 PM
evil, you went too far...you're allready done...:D:
in pm_shared.c:
// just comment out this code block:
/*
// Slow down, I'm pulling it! (a box maybe) but only when I'm standing on ground
if ( ( pmove->onground != -1 ) && ( pmove->cmd.buttons & IN_USE) )
{
VectorScale( pmove->velocity, 0.3, pmove->velocity );
}
*/
i tested it on dm, arena and stalkyard...the perfect solution (although pulling a box in rico won't seem all that realistic anymore...:rolleyes:) and it's map independant of course. i can get pushed AND i can trigger events. we don't need it and besides, you will still be able to push boxes in ricochet like normal...hehe.
gj evil :thumb:
in pm_shared.c:
// just comment out this code block:
/*
// Slow down, I'm pulling it! (a box maybe) but only when I'm standing on ground
if ( ( pmove->onground != -1 ) && ( pmove->cmd.buttons & IN_USE) )
{
VectorScale( pmove->velocity, 0.3, pmove->velocity );
}
*/
i tested it on dm, arena and stalkyard...the perfect solution (although pulling a box in rico won't seem all that realistic anymore...:rolleyes:) and it's map independant of course. i can get pushed AND i can trigger events. we don't need it and besides, you will still be able to push boxes in ricochet like normal...hehe.
gj evil :thumb: