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Respawn Kill
#7
thanks for the info gwars.

yeah, i personally would rather see a player get like "vaporized" when decapped. that's probably what i would do for ricochet2. sort of like have them turn into a field of energy which quickly diminishes and have a heavily processed "aaarghhh!!!" voice sample triggered which would trail/morph into a robotic sounding hiss. anyways, i believe that code snippet i posted would fix the "extra pt" problem so i'm going to implement it and test it tonight.

my idea is why not have the player all of a sudden fade out like a ghost when decapped? i think that's possible...but geez, i don't know. i would have to see if the hl engine would allow me to do that. that's one good thing i like about the female model actually...she goes right on her back when decapped.

as far as your idea on the respawn kill...i don't like it much just because when a player spawned, everyone else would be at a disadvantage. unless you made it so the player couldn't fire to for a couple seconds too. i would like to get more feedback before i fix something like that.
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Messages In This Thread
Respawn Kill - by Guest - 07-29-2003, 03:48 PM
Respawn Kill - by Guest - 07-29-2003, 03:52 PM
Respawn Kill - by evil_admin - 07-29-2003, 09:42 PM
Respawn Kill - by Guest - 07-30-2003, 02:22 AM
Respawn Kill - by kermit - 08-09-2003, 10:55 PM
Respawn Kill - by Gwarsbane - 08-09-2003, 11:20 PM
Respawn Kill - by kermit - 08-09-2003, 11:49 PM
Respawn Kill - by kermit - 08-10-2003, 01:28 AM
Respawn Kill - by Guest - 08-10-2003, 10:19 AM

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