08-09-2003, 11:49 PM
thanks for the info gwars.
yeah, i personally would rather see a player get like "vaporized" when decapped. that's probably what i would do for ricochet2. sort of like have them turn into a field of energy which quickly diminishes and have a heavily processed "aaarghhh!!!" voice sample triggered which would trail/morph into a robotic sounding hiss. anyways, i believe that code snippet i posted would fix the "extra pt" problem so i'm going to implement it and test it tonight.
my idea is why not have the player all of a sudden fade out like a ghost when decapped? i think that's possible...but geez, i don't know. i would have to see if the hl engine would allow me to do that. that's one good thing i like about the female model actually...she goes right on her back when decapped.
as far as your idea on the respawn kill...i don't like it much just because when a player spawned, everyone else would be at a disadvantage. unless you made it so the player couldn't fire to for a couple seconds too. i would like to get more feedback before i fix something like that.
yeah, i personally would rather see a player get like "vaporized" when decapped. that's probably what i would do for ricochet2. sort of like have them turn into a field of energy which quickly diminishes and have a heavily processed "aaarghhh!!!" voice sample triggered which would trail/morph into a robotic sounding hiss. anyways, i believe that code snippet i posted would fix the "extra pt" problem so i'm going to implement it and test it tonight.
my idea is why not have the player all of a sudden fade out like a ghost when decapped? i think that's possible...but geez, i don't know. i would have to see if the hl engine would allow me to do that. that's one good thing i like about the female model actually...she goes right on her back when decapped.
as far as your idea on the respawn kill...i don't like it much just because when a player spawned, everyone else would be at a disadvantage. unless you made it so the player couldn't fire to for a couple seconds too. i would like to get more feedback before i fix something like that.