08-13-2003, 07:31 PM
As I always say at work, "Anything is possible but there are almost always ramifications." The data in the log file could be pipped down to the client and logged but the communication between server and client(s) is already quite busy to keep all players up to date with everyone else. With the amount of data coming from the server, piped down to every client would increase lag way beyond what we could all live with.
Parsing the log and sending it to a website for display would be a better solution (but no I'm not volunteering B))
Parsing the log and sending it to a website for display would be a better solution (but no I'm not volunteering B))