08-24-2003, 09:52 PM
If you want to fix that choppiness problem for your client box, just change mp_decals to something low in your ricochet config.cfg. I had that same problem; when 300 semitransparent sprays are one on top of the other, they all show, and all have to be drawn for every frame, which drops the fps below acceptable limits. I think hl draws all of the sprays even if they aren't visible through eachother, since it refreshes everything from the max visible distance to the min (this is how wallhacks know what's on the other side of stuff).