10-01-2003, 11:51 AM
The only way that would work, pg, is if you moved at a constant velocity, and could aim discs up or down. I'd venture to say you'd get less kills than without the aimbot, because it would over or under compensate every time somebody is jumping. You move faster when you jump. Some jumps make you move faster or at a different angle than others. The discs stay on the same plane, so you would have to learn how to jump to be on the same plane as someone, fire the disc and hope the person is moving at the same speed that you've calibrated the aimbot for. Sounds like more work than just shooting where you think they'll be, especially when people curve in midair or press back to stop. It's the same thing when you shoot a disc where you think someone is running to, and they just stop dead. There's another thing to consider... like I said, velocity, you have to take into account the direction they are moving. This aimbot program would have to know what angle somebody was moving at. That is, the thing could compensate for somebody moving exactly perpendicular to where you are looking at them, but what if they were moving away from you? Or towards you? Or at an angle? The only aimbot that would ever work would have little to do with aiming, it would be a homing thing, like having a constant freeze disc (just hoping it would track a little bit better).