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New players & "cheating"
#26
A little digging in an AlGeo textbook would provide the full equations for a parabola and a line in 3 axes. Just isolate a var and put the two equations together. All the aimbot does is sub in values, yeilding the exact place to shoot, well before they got there (the calc should only take a couple milliseconds). It would work wonders agaisnt linear jumpers. To test it, generating a small polygon as a lead indicator would be effective.

Some further thought would even allow you to move and shoot with the same results, jump and shoot, or even go so far as to see how close the target is to a trigger_jump, and where that jump will send them (just read the target and height parms), allowing what I call "security shots" (basically shooting somebody before it's clear they'll be there to die, that way, they are less likely to go there, and I'm safe to do whatever).

The only viable option is making a linear jumper vs. linear jumper aimhack.
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Messages In This Thread
New players & "cheating" - by Shalk - 09-29-2003, 09:20 AM
New players & "cheating" - by Shalk - 09-29-2003, 12:55 PM
New players & "cheating" - by Guest - 09-29-2003, 06:49 PM
New players & "cheating" - by Wha? - 09-29-2003, 06:55 PM
New players & "cheating" - by Guest - 09-29-2003, 06:55 PM
New players & "cheating" - by g-boy - 09-29-2003, 06:56 PM
New players & "cheating" - by Guest - 09-29-2003, 06:59 PM
New players & "cheating" - by Wha? - 09-29-2003, 07:03 PM
New players & "cheating" - by g-boy - 10-01-2003, 11:51 AM
New players & "cheating" - by Pique - 10-01-2003, 05:27 PM
New players & "cheating" - by Wha? - 10-01-2003, 08:11 PM
New players & "cheating" - by GRITS - 10-02-2003, 08:09 AM
New players & "cheating" - by g-boy - 10-02-2003, 01:30 PM
New players & "cheating" - by Guest - 10-03-2003, 01:33 PM

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