10-19-2003, 02:34 AM
I've decided to share some tips for the rc_deathmatch map I've learned by myself or from watching other players. I by no means declare that I am a professional on the subject, but since I've played Ricochet for a while I believe I may have some pointers that others haven't realized. Everything I say is of course open to debate and please feel free to add to this discussion. My target audience is all of you arena players who always look at the rc_deathmatch with some wonder of adventure or fear of butt-kicking by us regular DM'ers.
1. Regular arena players know the benefit of never landing in the same spot when coming off a certain jump. Knowing how to utilize the strafe keys while in mid-air will avoid you being decapitated by regular DM'ers. I've seen it too many times how newcomers wonder in amazement how regulars keep on slicing them from across the map. If you always land in the same spot coming off a particular jump, the only thing other players have to worry about is the timing of their shots. When you come off a jump in differeing directions, regulars will have to worry about timing AND direciton.
2. Since I started out in DM, I will have to assume that the greatest challenge in transitioning from arena to deathmatch maps is the number of users. DM is usually "enjoyed" with 4-10 users playing at once. There are NO breaks in DM like there are in arena so you always have to be aware of your surroundings; where you're going, where you just came from, and what your next move should be. Since my recent visits to arena map servers, a few people have commented that I'm "relentless" or "insane... this is because I'm used to the much quicker pace of DM maps. Join a large DM server when there's lots of players on ( >6 ) and you'll learn very quickly to aim at multiple targets. Practice makes friggin' perfect!
3. Listening for the sound of jumps, decapitation shots, feet landing on a pad are the things that will keep you on top. This is kind of obvious, but when you're chasing one target in the air and you all of sudden hear someone hitting a jump behind you, your first move should be fire one off at them. If the person you're chasing is smart, they'll make themselves a an easy target so that as you're lining up your shot, your head will be sliced clean off by your pursuer.
4. Intimidation! You arena regulars are probably the best jumpers in the game because to stay on the "ground" in such a small map will surely result in a hit from your opponent. Whenever I play against great DM'ers (any of the [CAKE]'s for instance) I NEVER waste time with some shots I save for newcomers. I KNOW they will avoid it because I can tell they're experienced from the way they jump. As soon as you join a DM server, do fancy-arse wicked jumps to declare to everyone, "Don't throw that noobie crapola at me junior!" B)
5. Angle your shots so that they come in from the target's side. Best place for this is when a player just lands on a second-level pad and makes the quick dash for the jump right in front of them. Most will have their beedy-little-eyes focused on the tempting power-ups in the center of the map so it's a good way to scare the living barf out of them! Not all of your shots will be like this, but these are definitely effective.
6. For crapola's sake, LOOK UP! There are two levels in DM1 and regulars like to pull DFA's (Death From Above) on newcomers. This births our next point...
7. Sneak up on people! Best place to do this is when they're about to jump form the 1st level to the 2nd. Come off the big jump on the 2nd level pads and steer your way right-friggin'-behind them so you take off almost instantly after they do. Fire off a quick decap and enjoy the endorphine rush of hearing someone's head being removed from their rico body. :D Don't do this against regulars 'cause they'll usually send you back-arse-wards into that purple and black abyss I've come to loathe.
8. The best way to learn timing is to watch the great DM'ers. All of my best moves comes from them and I learn new things everytime I go up against them.
That's all for now. I might add some more if in the future. I hope some regular DM'ers give us their input because I am by no means the best one out there. I am good though, however, only because I've had me Rico-butt whooped by so many great DM'er so many, many times. Enjoy and I look forward to seeing more of you on DM servers.
1. Regular arena players know the benefit of never landing in the same spot when coming off a certain jump. Knowing how to utilize the strafe keys while in mid-air will avoid you being decapitated by regular DM'ers. I've seen it too many times how newcomers wonder in amazement how regulars keep on slicing them from across the map. If you always land in the same spot coming off a particular jump, the only thing other players have to worry about is the timing of their shots. When you come off a jump in differeing directions, regulars will have to worry about timing AND direciton.
2. Since I started out in DM, I will have to assume that the greatest challenge in transitioning from arena to deathmatch maps is the number of users. DM is usually "enjoyed" with 4-10 users playing at once. There are NO breaks in DM like there are in arena so you always have to be aware of your surroundings; where you're going, where you just came from, and what your next move should be. Since my recent visits to arena map servers, a few people have commented that I'm "relentless" or "insane... this is because I'm used to the much quicker pace of DM maps. Join a large DM server when there's lots of players on ( >6 ) and you'll learn very quickly to aim at multiple targets. Practice makes friggin' perfect!
3. Listening for the sound of jumps, decapitation shots, feet landing on a pad are the things that will keep you on top. This is kind of obvious, but when you're chasing one target in the air and you all of sudden hear someone hitting a jump behind you, your first move should be fire one off at them. If the person you're chasing is smart, they'll make themselves a an easy target so that as you're lining up your shot, your head will be sliced clean off by your pursuer.
4. Intimidation! You arena regulars are probably the best jumpers in the game because to stay on the "ground" in such a small map will surely result in a hit from your opponent. Whenever I play against great DM'ers (any of the [CAKE]'s for instance) I NEVER waste time with some shots I save for newcomers. I KNOW they will avoid it because I can tell they're experienced from the way they jump. As soon as you join a DM server, do fancy-arse wicked jumps to declare to everyone, "Don't throw that noobie crapola at me junior!" B)
5. Angle your shots so that they come in from the target's side. Best place for this is when a player just lands on a second-level pad and makes the quick dash for the jump right in front of them. Most will have their beedy-little-eyes focused on the tempting power-ups in the center of the map so it's a good way to scare the living barf out of them! Not all of your shots will be like this, but these are definitely effective.
6. For crapola's sake, LOOK UP! There are two levels in DM1 and regulars like to pull DFA's (Death From Above) on newcomers. This births our next point...
7. Sneak up on people! Best place to do this is when they're about to jump form the 1st level to the 2nd. Come off the big jump on the 2nd level pads and steer your way right-friggin'-behind them so you take off almost instantly after they do. Fire off a quick decap and enjoy the endorphine rush of hearing someone's head being removed from their rico body. :D Don't do this against regulars 'cause they'll usually send you back-arse-wards into that purple and black abyss I've come to loathe.
8. The best way to learn timing is to watch the great DM'ers. All of my best moves comes from them and I learn new things everytime I go up against them.
That's all for now. I might add some more if in the future. I hope some regular DM'ers give us their input because I am by no means the best one out there. I am good though, however, only because I've had me Rico-butt whooped by so many great DM'er so many, many times. Enjoy and I look forward to seeing more of you on DM servers.
New computer: $1500
Optical mouse: $45
Leather chair: $250
Half-Life CD: $60
Hearing the sound of a some poor Ricochet s.o.b.'s head being decapitated: Priceless.