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Sven Co-op
#13
i remember sp hl being that way with grunts taking lotsa damage before they die. two headshots with the .357 does them in i think. i think the reasoning behind it is, if the enemies had more realistic damage, and they didn't respawn a lot, then it would be almost too easy if you had say a dozen players on a map. i think you either have to have it the way it is or have a lot more enemies but that would be even rougher on a server i imagine...and it gets pretty rough already.

it's cool that some people around here are playing sven-coop. i been playing on won for many months now and it was lonely...^_^i would play on won with you morning star, but i'm running out of hard drive space and i prefer steam for almost everything except ricochet.
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Messages In This Thread
Sven Co-op - by Power and Glory - 12-31-2003, 05:29 PM
Sven Co-op - by kermit - 12-31-2003, 07:26 PM
Sven Co-op - by MorningStar - 12-31-2003, 07:39 PM
Sven Co-op - by MorningStar - 12-31-2003, 09:59 PM
Sven Co-op - by Power and Glory - 01-01-2004, 12:32 PM
Sven Co-op - by kermit - 01-01-2004, 04:15 PM
Sven Co-op - by Power and Glory - 01-01-2004, 05:49 PM
Sven Co-op - by Pique - 01-02-2004, 03:38 AM
Sven Co-op - by MorningStar - 01-02-2004, 11:06 AM
Sven Co-op - by Power and Glory - 01-02-2004, 12:48 PM
Sven Co-op - by Quickening - 01-02-2004, 05:40 PM
Sven Co-op - by MorningStar - 01-03-2004, 07:45 AM
Sven Co-op - by kermit - 01-03-2004, 08:09 AM
Sven Co-op - by Wanksta - 01-03-2004, 12:31 PM
Sven Co-op - by Pique - 01-04-2004, 04:08 AM
Sven Co-op - by kermit - 01-04-2004, 04:40 AM
Sven Co-op - by Wanksta - 01-04-2004, 12:32 PM
Sven Co-op - by Power and Glory - 01-04-2004, 01:46 PM
Sven Co-op - by Pique - 01-04-2004, 06:08 PM

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