lol megamonster in the "old" coop days? mega is fairly new. but in regards to the difficulty, i think it they should have made it scaled to the number of players (monsters health that is...or even weapon damage too) as in more players = more health monsters have...i cant stand playing sandstone...wasting 2 full clips to kill a grunt..have the engineer run over to the barrals and just as hes about there an enemy comes out the door and kills the engineer (as the dumbass isn't planting the bomb and running towards the enemy) before i can pump 2 more clips into the enemy.
Sven Co-op
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Messages In This Thread |
Sven Co-op - by Power and Glory - 12-31-2003, 05:29 PM
Sven Co-op - by kermit - 12-31-2003, 07:26 PM
Sven Co-op - by MorningStar - 12-31-2003, 07:39 PM
Sven Co-op - by MorningStar - 12-31-2003, 09:59 PM
Sven Co-op - by Power and Glory - 01-01-2004, 12:32 PM
Sven Co-op - by kermit - 01-01-2004, 04:15 PM
Sven Co-op - by Power and Glory - 01-01-2004, 05:49 PM
Sven Co-op - by Pique - 01-02-2004, 03:38 AM
Sven Co-op - by MorningStar - 01-02-2004, 11:06 AM
Sven Co-op - by Power and Glory - 01-02-2004, 12:48 PM
Sven Co-op - by Quickening - 01-02-2004, 05:40 PM
Sven Co-op - by MorningStar - 01-03-2004, 07:45 AM
Sven Co-op - by kermit - 01-03-2004, 08:09 AM
Sven Co-op - by Wanksta - 01-03-2004, 12:31 PM
Sven Co-op - by Pique - 01-04-2004, 04:08 AM
Sven Co-op - by kermit - 01-04-2004, 04:40 AM
Sven Co-op - by Wanksta - 01-04-2004, 12:32 PM
Sven Co-op - by Power and Glory - 01-04-2004, 01:46 PM
Sven Co-op - by Pique - 01-04-2004, 06:08 PM
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