01-04-2004, 01:46 PM
There are a couple posts talking about Sandstone on the Svencoop forums. Apparently there was an old beta version were players planted the C4 instead of having an engineer do it. There was talk about removing the engineer again and giving the bomb planting back to the players. They also talk about once the engineer blows up a section enemies will no longer respawn in that area.
If they want to keep the respawning enemies then the time should be longer between respawns I have not timed it myself but it seems like it is only like 10 seconds before another comes out the door after you kill one. Plus when the enginner walks as fast as a snail it makes it almost impossible to make it to a bomb site before more enemies appear behind you.
I like the idea of blowing up an area and having no more respawns after you clear it. That would get my vote.
The one server I play on removed it from rotation. I don't mind something being hard and having to fight for the win, but when it becomes so hard like Sandstone it just becomes annoying and not fun anymore.
If they want to keep the respawning enemies then the time should be longer between respawns I have not timed it myself but it seems like it is only like 10 seconds before another comes out the door after you kill one. Plus when the enginner walks as fast as a snail it makes it almost impossible to make it to a bomb site before more enemies appear behind you.
I like the idea of blowing up an area and having no more respawns after you clear it. That would get my vote.
The one server I play on removed it from rotation. I don't mind something being hard and having to fight for the win, but when it becomes so hard like Sandstone it just becomes annoying and not fun anymore.