09-22-2004, 03:10 PM
um...im not sure but i think that the whole falling part is in the code...the entity just tells the client when to trigger it...im not sure if you could...i told evil about this but im not sure if hes done anything but if you notice the STEAM client.dll is like 228kb (im not sure about the EXACT sizes) and the won dll is about 220kb...so that tells me that the checksum for the client.dlls for the server is not about size...maybe you could edit the falling animation out of the client.dll and still have it work? or maybe a cvar to trigger it on and off.