Not sure. From looking at the mp source, it checks if the player has disconnected during spawn
But I was looking at this. Wouldn't this need to check if the player disconnected or is that in the IsAlive function?
Code:
pPlayer->m_bHasDisconnected != TRUE
But I was looking at this. Wouldn't this need to check if the player disconnected or is that in the IsAlive function?
Code:
//.ASM : white disc haxxx...
// if the player is "dead" during the round countdown,
// then bring the back...
  if(!m_hCombatants[i]->IsAlive())
    m_hCombatants[i]->Spawn();
// end .ASM
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