09-30-2004, 09:00 PM
They're two different maps, GRITS.
The problem with Pique's map is that it's too big, a good 1v1 needs to be small, have disk teleporters in the right places to prevent people from camping (or keep them on their toes), and obviously have well thought out spaces between pads for jump tricks. The bumpers have to be in specific places not only to prevent people from jumping onto other pads too easily but to ricochet teleported disks and any other disks that are placed well.
Like I said, the map had a few errors, here's a numbered version with detail. Just a heads up, for this map to turn out perfectly you might have to make more than one version, it's not gonna be easy but I personally think it's going to be worth it in the end.
Basics:
The disk teleporters marked #1 and #2 are meant to transport disks to the outsideish area of the #3 pads, leaving just enough room to stand away from its path at the edge. Bumpers #5 are supposed to ricochet the traveling disks from the first two teleporters to the area closer to the arrows on #3 pads.
If you didn't notice, or thought it was an error on my part, #4 pads are smaller than the rest, a good deal smaller, the reason for this is obvious, they're not supposed to be very safe. #3 disk teleporters (crap I numbered two things #3) transport disks straight down the middle on #4 pads, meaning people will have to stand on either edge to avoid being hit. To make up for this, the #3 teleporter is rather small, in the middle of bumper #8, which covers the small pads entirely from the middle.
Pad #9 is SLIGHTLY bigger than #6 pads, #7 bumpers are meant to be small enough to be able to shoot a disk just barely touching the arrows on #6 pads. #6 pads are relative to the size of #3 pads (meant to be about the size of regular rc_arena pads) I didn't add them, but you could add SMALL single bumpers on either side behind #6 pads to be able to ricochet from the middle pad to the #6 pads. Keep in mind not to interfere with any possible jumps.
Trick Jumps:
note: If I say jump from #x to #y, I also mean you can jump from #y to #x.
#3 to #6 (both arrows)
#4 to #3
#6 to #9
#9 to #4
Probably won't all work, I'm really not sure, the map layout may need a lot of tweaking.
I encourage anyone who wants to to add ideas to my map, change the layout, whatever you feel like. Just put some thought into it.
The problem with Pique's map is that it's too big, a good 1v1 needs to be small, have disk teleporters in the right places to prevent people from camping (or keep them on their toes), and obviously have well thought out spaces between pads for jump tricks. The bumpers have to be in specific places not only to prevent people from jumping onto other pads too easily but to ricochet teleported disks and any other disks that are placed well.
Like I said, the map had a few errors, here's a numbered version with detail. Just a heads up, for this map to turn out perfectly you might have to make more than one version, it's not gonna be easy but I personally think it's going to be worth it in the end.
Basics:
The disk teleporters marked #1 and #2 are meant to transport disks to the outsideish area of the #3 pads, leaving just enough room to stand away from its path at the edge. Bumpers #5 are supposed to ricochet the traveling disks from the first two teleporters to the area closer to the arrows on #3 pads.
If you didn't notice, or thought it was an error on my part, #4 pads are smaller than the rest, a good deal smaller, the reason for this is obvious, they're not supposed to be very safe. #3 disk teleporters (crap I numbered two things #3) transport disks straight down the middle on #4 pads, meaning people will have to stand on either edge to avoid being hit. To make up for this, the #3 teleporter is rather small, in the middle of bumper #8, which covers the small pads entirely from the middle.
Pad #9 is SLIGHTLY bigger than #6 pads, #7 bumpers are meant to be small enough to be able to shoot a disk just barely touching the arrows on #6 pads. #6 pads are relative to the size of #3 pads (meant to be about the size of regular rc_arena pads) I didn't add them, but you could add SMALL single bumpers on either side behind #6 pads to be able to ricochet from the middle pad to the #6 pads. Keep in mind not to interfere with any possible jumps.
Trick Jumps:
note: If I say jump from #x to #y, I also mean you can jump from #y to #x.
#3 to #6 (both arrows)
#4 to #3
#6 to #9
#9 to #4
Probably won't all work, I'm really not sure, the map layout may need a lot of tweaking.
I encourage anyone who wants to to add ideas to my map, change the layout, whatever you feel like. Just put some thought into it.