10-05-2004, 01:31 AM
Well I noticed after I made the first teleporter that when a disc is teleported it disappears but the sprite of the trail that follows it does not. Which with the configuration of this map was very annoying. So I redirected the disc to a teleport below it and the skybox and shoot over to the bottom of the other teleporter, into yet another teleporter and back up and out at the correct spot. It effectively removed the trail sprite all together and left a very small delay. So if some one where to jump into the teleport it would send him down below the sky box (into another sky box, so the entities don't leak the map) from this point I put a trigger fall. Or I could place another teleport that the player could fall into and place him where ever.