10-06-2004, 09:02 AM
(This post was last modified: 10-06-2004, 09:10 AM by _Acid_Head_.)
I thought you could set both the height and speed of the jump? Hmm. Appart from the jumps needing tweaking, what about the teleporters? I didn't mention them because I assumed they're incomplete. For one, the outer disc teleporters send discs to the wrong place (well, the wrong places I wanted them to be sent at least), second, there's a delay until they're teleported (unlike arena where teleportation is instant), and discs that go through teleports have no trails.
Ishboo, you take as much time as you need for this map, there's no pressure to get it done. I'd really like it to turn out perfectly.
edit: You sure about the spacing being too different from arena? Weird, well, all I know is that the jumps are so shallow and fast that I can't even stall on any of the arrows, you gotta curve back onto the pad or you fall. Anyway, if you need to re-arrange the pads, that's fine, my design is probably really flawed.
edit2: If distance between pads determines jump speed and height, then why are far jumps on DM maps so high and smooth? Maybe you should check out the jumps on those maps and see what's up.
Ishboo, you take as much time as you need for this map, there's no pressure to get it done. I'd really like it to turn out perfectly.
edit: You sure about the spacing being too different from arena? Weird, well, all I know is that the jumps are so shallow and fast that I can't even stall on any of the arrows, you gotta curve back onto the pad or you fall. Anyway, if you need to re-arrange the pads, that's fine, my design is probably really flawed.
edit2: If distance between pads determines jump speed and height, then why are far jumps on DM maps so high and smooth? Maybe you should check out the jumps on those maps and see what's up.

