I was looking and saw groupinfo, it looked like it sets the players colors or something.
Near the top of Cdiscarena they have this...
I'm going to try and see if that will work. This is what I have so far to see if we can fix the white disc fix.
Near the top of Cdiscarena they have this...
Code:
// Spawn all the players in the round
for ( int i = 0; i < (m_iPlayersPerTeam * 2); i++ )
{
 CBasePlayer *pPlayer = ((CBasePlayer*)(CBaseEntity*)m_hCombatants[i]);
 if ( pPlayer )
 {
 // make sure the player's groupinfo is set the arena's groupinfo
 pPlayer->pev->groupinfo = pev->groupinfo;
 // is the player an observer?
 if ( pPlayer->IsObserver() )
 {
  SpawnCombatant( pPlayer );
 }
 // Remove any powerups
 pPlayer->RemoveAllPowerups();
 }
}
I'm going to try and see if that will work. This is what I have so far to see if we can fix the white disc fix.
Code:
// Freeze everyone until there's 3 seconds to go
if ( m_iSecondsTillStart == 3 )
{
 for ( int i = 0; i < (m_iPlayersPerTeam * 2); i++ )
 {
 //white disc haxxx...
 // if the player is "dead" during the round countdown,
 Â
 CBasePlayer *pPlayer = ((CBasePlayer*)(CBaseEntity*)m_hCombatants[i]);
 if(!m_hCombatants[i]->IsAlive() && pPlayer->m_bHasDisconnected != TRUE )
 Â
pPlayer->pev->groupinfo = pev->groupinfo;
 // end hax
 if (m_hCombatants[i])
  ((CBaseEntity*)m_hCombatants[i])->pev->maxspeed = 320;
 }
}
<@Miagi> !8 Am I spamming?
<@ChanServ> Miagi: Yes.
<@Miagi> !8 Should I stop?
<@ChanServ> Miagi: Oh, please, PLEASE, make it stop!
<@ChanServ> Miagi: Yes.
<@Miagi> !8 Should I stop?
<@ChanServ> Miagi: Oh, please, PLEASE, make it stop!