Its like hotlinking, the hl2 client acts like its own browser and gets the files for the map.
You create a folder for hl2 maps on the site, like "hl2dm" and in that you upload the folders from hl2dm that maps utilize, "models", "scripts"-possibly, "sound", "maps", "materials".
Then you set the sv_downloadurl to point to whatever you named the folder containing everything. http://url.com/hld2m/
This is what I have for my rico server even though hl2dm has different folders.
sv_downloadurl "http://www.dtcclan.ahost4free.com/ricochet/"
You create a folder for hl2 maps on the site, like "hl2dm" and in that you upload the folders from hl2dm that maps utilize, "models", "scripts"-possibly, "sound", "maps", "materials".
Then you set the sv_downloadurl to point to whatever you named the folder containing everything. http://url.com/hld2m/
This is what I have for my rico server even though hl2dm has different folders.
sv_downloadurl "http://www.dtcclan.ahost4free.com/ricochet/"
<@Miagi> !8 Am I spamming?
<@ChanServ> Miagi: Yes.
<@Miagi> !8 Should I stop?
<@ChanServ> Miagi: Oh, please, PLEASE, make it stop!
<@ChanServ> Miagi: Yes.
<@Miagi> !8 Should I stop?
<@ChanServ> Miagi: Oh, please, PLEASE, make it stop!