K so I've decided against including the respawn command. Not totally needed.
But I did fix being able to hit spectate while you are in spectate. In client.cpp ClientCommand
But I did fix being able to hit spectate while you are in spectate. In client.cpp ClientCommand
Code:
else if ( FStrEq(pcmd, "spectate" ) )
{
// Prevent this is the cvar is set
if ( allow_spectators.value )
{
CBasePlayer *pPlayer = GetClassPtr((CBasePlayer *)pev);
//Miagi Prevent hitting spectate inside spectate
if ( !pPlayer->IsObserver() )
{
edict_t *pentSpawnSpot = EntSelectSpawnPoint( pPlayer );
pPlayer->StartObserver( VARS(pentSpawnSpot)->origin, VARS(pentSpawnSpot)->angles);
}
}
}
<@Miagi> !8 Am I spamming?
<@ChanServ> Miagi: Yes.
<@Miagi> !8 Should I stop?
<@ChanServ> Miagi: Oh, please, PLEASE, make it stop!
<@ChanServ> Miagi: Yes.
<@Miagi> !8 Should I stop?
<@ChanServ> Miagi: Oh, please, PLEASE, make it stop!