09-04-2005, 10:26 PM
If you play DM, you're well aware of the seventh player who is indistinguishable from the first. I did some digging through the source, and there's no way to *fix* this; though there is a painless workaround.
These are the disc colours:
And this is how they map out:
NOTE: g_iaDiscColors[32][] is left empty. Not sure why, or what happens to player 32.
These are the disc colours:
Code:
//disc_weapon_disc.cpp, line 32
float g_iaDiscColors[33][3] =
{
{ 255, 255, 255, },
{ 250, 0, 0 },
{ 0, 0, 250 },
{ 0, 250, 0 },
{ 128, 128, 0 },
{ 128, 0, 128 },
{ 0, 128, 128 },
{ 128, 128, 128 },
{ 64, 128, 0 },
{ 128, 64, 0 },
{ 128, 0, 64 },
{ 64, 0, 128 },
{ 0, 64, 128 },
{ 64, 64, 128 },
{ 128, 64, 64 },
{ 64, 128, 64 },
{ 128, 128, 64 },
{ 128, 64, 128 },
{ 64, 128, 128 },
{ 250, 128, 0 },
{ 128, 250, 0 },
{ 128, 0, 250 },
{ 250, 0, 128 },
{ 0, 250, 128 },
{ 250, 250, 128 },
{ 250, 128, 250 },
{ 128, 250, 250 },
{ 250, 128, 64 },
{ 250, 64, 128 },
{ 128, 250, 64 },
{ 64, 128, 250 },
{ 128, 64, 250 },
};
NOTE: g_iaDiscColors[32][] is left empty. Not sure why, or what happens to player 32.