Quote:I must preface this with two comments.....
1. I am a research scientist by trade so I need specific data sometimes in order to understand completely. Literally 'paint me a picture'
2. I am a noob when it comes to online gaming concepts in development. When you explain please treat me accordingly. :blsh:
Nope...... I still don't have a grasp on the concept. I don't need to know 'why' you are creating a ricosource I want to know 'what' it will do, what differences I will see.
I read the FAQ on the source website and it told me nothing about what 'source' does. This is the reason I posted the question here. I am a novice when it comes to development, please explain in laymanâs terms what I can expect from a ricosource game.
We have had bots for a couple years now on evil_admins servers and yeah they are fun...they do not define what source is though.
Quote:1: The Ricochet concept plays well inside the Source multiplayer environment.I have no idea what that means because I donât know what a 'source multiplayer environment' is.
Does it look different? Play different? what defines this environment?
Quote:2: We can constantly expand and modify the game and receive feedback from the community.The developers in the community have been doing this for over 2 years now so this does not define source.
Quote:3: The Source engine allows us to create ideas that where never really possible with GoldSrc.ok this might be where the answer lies.......what kind of ideas? I know the porting through to the bottom of the platforms to play upside down, defying gravity.....that one is new to me....is that something that is unique to sourcing?
Quote:4: We the 3rd Party developer are in control, we the community create, expand and modify ideas, we the community correct the mistakes, we the community make a game that we all enjoySince the release of the code the Ricochet community developers have been doing this in a 'non source environment'.
Please explain.....What exactly does source do? and why is there so much hubbub about it?