09-27-2006, 02:55 PM
It's just prettier graphics and improved physics.
The characters might double over when hit in the belly with a push disc.
They might "trip" when hit in the feet.
Pads may bob a bit from the weight of the characters standing on them.
Other than that kind of stuff, I can't see any other improvements that couldn't be done in 1.6.
Rico: Source may be a fun idea, but I don't think there would be much point in doing it...unless the developers just want to say "Look what I did."
I guess the tripping thing wouldn't work with rico...the push disc to the feet would be worthless at times...
because just falling on your face onto the platform might be humorous the first couple times, but not worth a "kill"...maybe an "ow you just brokteded my nose!" but nothing like falling into an abyss screaming and flailing your arms about while everything around you spins in a purple and black soup.
The characters might double over when hit in the belly with a push disc.
They might "trip" when hit in the feet.
Pads may bob a bit from the weight of the characters standing on them.
Other than that kind of stuff, I can't see any other improvements that couldn't be done in 1.6.
Rico: Source may be a fun idea, but I don't think there would be much point in doing it...unless the developers just want to say "Look what I did."
I guess the tripping thing wouldn't work with rico...the push disc to the feet would be worthless at times...
because just falling on your face onto the platform might be humorous the first couple times, but not worth a "kill"...maybe an "ow you just brokteded my nose!" but nothing like falling into an abyss screaming and flailing your arms about while everything around you spins in a purple and black soup.