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Ricochet Enhancement
#8
Heh, AFKBALL would be fun if there was an actual 'ball' (ie. I didn't have to use my other computer). If it does get turned into a gameplay mode, it needs scoring. Nothing different from normal push disc scoring, which has a timer to see if a player falls within a certain period after getting hit. Refurbish that, add bonus points for teleportation (should a dm map ever get some [oh god, the camping]) and having the afkball frozen....

Can even deduct points if the afkball fall without hitting somebody else.

It's a fun sub-game, even without the coding. You don't know what hard is until you try to sink an opponent in the corner pocket with a player.

You really have to try something spectacular to not be bored with it though (more so than the normal game), but where's the fun in getting some lame normal kill anyway?
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Messages In This Thread
Ricochet Enhancement - by evil_admin - 05-26-2003, 01:06 PM
Ricochet Enhancement - by smartass - 05-26-2003, 11:29 PM
Ricochet Enhancement - by kermit - 05-27-2003, 12:00 AM
Ricochet Enhancement - by evil_admin - 05-27-2003, 03:02 PM
Ricochet Enhancement - by smartass - 05-27-2003, 07:37 PM
Ricochet Enhancement - by smartass - 05-27-2003, 07:54 PM
Ricochet Enhancement - by evil_admin - 05-27-2003, 08:31 PM
Ricochet Enhancement - by Wha? - 05-27-2003, 09:32 PM
Ricochet Enhancement - by smartass - 05-27-2003, 11:33 PM
Ricochet Enhancement - by [CAKE]rUsh - 05-28-2003, 12:07 AM
Ricochet Enhancement - by kermit - 05-28-2003, 01:24 AM
Ricochet Enhancement - by smartass - 05-28-2003, 09:45 PM
Ricochet Enhancement - by RuNnInG_wIth_ScISsOrS - 05-28-2003, 11:28 PM

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