06-27-2003, 08:09 PM
I was wondering if it would be better to make it easier to cause the glitches/bugs/exploits, instead of guessing at what's happening and poking around until it works.
Par example: Half-Life console guides always gave a warning about making complex binds to gauss jump and such, saying that if you died while a +action was going on, you wouldn't respawn until you turned it off with the appropriate -action. From my experience, holding down keys had the same result. I'm not sure how the old arena would have handled white-discing, but I do know holding +jump kept you from respawning in the dm maps (you just kept falling, no specator mode), and recreating that effect would allow white-discing at any time, which would aid in debuging.
Par example: Half-Life console guides always gave a warning about making complex binds to gauss jump and such, saying that if you died while a +action was going on, you wouldn't respawn until you turned it off with the appropriate -action. From my experience, holding down keys had the same result. I'm not sure how the old arena would have handled white-discing, but I do know holding +jump kept you from respawning in the dm maps (you just kept falling, no specator mode), and recreating that effect would allow white-discing at any time, which would aid in debuging.