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Half-Life 2 / Source Mod FAQ
#4
agreed...we need higher polygon models, kick ass textures, possibly new gameplay, an almost bug-free experience, more quality maps...and some slick-new features that are now availble to us w/ the hl2 engine.

i noticed in the trailer that you can have a playable character made of fire...we have an ice disc in the game...so i think it's obvious what we can do here.

porting the same ol' game to the new engine is not worth our time. but making "ricochet 2: warriors of the disc"...now that's a good idea.

porting the same ol' game is like putting a mercedes hood ornament on your ford festiva.
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Messages In This Thread
Half-Life 2 / Source Mod FAQ - by Gwarsbane - 07-03-2003, 10:01 PM
Half-Life 2 / Source Mod FAQ - by PIX - 07-03-2003, 10:06 PM
Half-Life 2 / Source Mod FAQ - by Gwarsbane - 07-03-2003, 10:10 PM
Half-Life 2 / Source Mod FAQ - by kermit - 07-03-2003, 10:19 PM
Half-Life 2 / Source Mod FAQ - by Apex - 07-04-2003, 05:16 AM
Half-Life 2 / Source Mod FAQ - by Pique - 07-04-2003, 11:27 AM
Half-Life 2 / Source Mod FAQ - by sage_4 - 07-04-2003, 07:36 PM
Half-Life 2 / Source Mod FAQ - by Pique - 07-05-2003, 01:01 AM
Half-Life 2 / Source Mod FAQ - by sage_4 - 07-05-2003, 07:54 PM
Half-Life 2 / Source Mod FAQ - by Pique - 07-06-2003, 10:35 PM
Half-Life 2 / Source Mod FAQ - by sage_4 - 07-07-2003, 01:56 PM

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