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Colour Switch
#1
If you play DM, you're well aware of the seventh player who is indistinguishable from the first. I did some digging through the source, and there's no way to *fix* this; though there is a painless workaround.

These are the disc colours:
Code:
//disc_weapon_disc.cpp, line 32


float g_iaDiscColors[33][3] =
{
    { 255, 255, 255, },
    { 250, 0, 0 },
    { 0, 0, 250 },
    { 0, 250, 0 },
    { 128, 128, 0 },
    { 128, 0, 128 },
    { 0, 128, 128 },
    { 128, 128, 128 },
    { 64, 128, 0 },
    { 128, 64, 0 },
    { 128, 0, 64 },
    { 64, 0, 128 },
    { 0, 64, 128 },
    { 64, 64, 128 },
    { 128, 64, 64 },
    { 64, 128, 64 },
    { 128, 128, 64 },
    { 128, 64, 128 },
    { 64, 128, 128 },
    { 250, 128, 0 },
    { 128, 250, 0 },
    { 128, 0, 250 },
    { 250, 0, 128 },
    { 0, 250, 128 },
    { 250, 250, 128 },
    { 250, 128, 250 },
    { 128, 250, 250 },
    { 250, 128, 64 },
    { 250, 64, 128 },
    { 128, 250, 64 },
    { 64, 128, 250 },
    { 128, 64, 250 },
};
And this is how they map out:
NOTE: g_iaDiscColors[32][] is left empty. Not sure why, or what happens to player 32.


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Messages In This Thread
Colour Switch - by Wha? - 09-04-2005, 10:26 PM
Colour Switch - by Wha? - 09-04-2005, 10:31 PM
Colour Switch - by GRITS - 09-04-2005, 10:50 PM
Colour Switch - by Wha? - 09-04-2005, 11:44 PM
Colour Switch - by Wha? - 09-05-2005, 03:06 AM
Colour Switch - by Wha? - 09-05-2005, 03:46 AM
Colour Switch - by Miagi - 09-05-2005, 08:00 AM
Colour Switch - by Wha? - 09-05-2005, 03:37 PM
Colour Switch - by Miagi - 09-05-2005, 03:47 PM
Colour Switch - by Pique - 09-05-2005, 04:18 PM
Colour Switch - by Wha? - 09-05-2005, 10:53 PM
Colour Switch - by Gump - 09-06-2005, 04:46 AM
Colour Switch - by GRITS - 09-06-2005, 06:29 AM
Colour Switch - by Wha? - 09-16-2005, 02:36 PM

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