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Steam update Nov 12
#1
Quote:Downtime Complete; Steam Update Released
November 12, 2003, 8:11 am · Greg Coomer

The Steam scheduled downtime and maintenance has been completed. We have also released a small Steam update. Note that there is currently an issue preventing many of our users from connecting to game servers (User ID Ticket Error 34). A fix will for this problem will be released momentarily.





Steam Maintenence
November 12, 2003, 4:36 am · Erik Johnson

Steam is down right now for scheduled maintenance. The Steam network will be back up by approximately 7:30 am PST. We'll post news here as soon as everything's back up and running.





Scheduled Downtime
November 11, 2003, 6:07 pm · Greg Coomer

Steam will be down for maintenance tomorrow (Wednesday) beginning at 4:30 am PST. The downtime should last about two hours. During this time, it will not be possible to use Steam -- we'll have things up and running again ASAP.
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#2
I just love how much notice they gave you over that! Oh, wait... I didn't even notice, haven't used STEAM since last week...
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#3
Big update tonight in about an hour from this posting....


Quote:Game Engine Update
November 12, 2003, 4:41 pm · Greg Coomer

We'll be releasing a game engine update via Steam this evening at about 7:00 PST. This release includes a number of additions and bug fixes, including one which should clear up the remaining cases of the authentication error people have been getting today.

Server admins please note that this release will require all game servers to restart. If you run a server on Windows, you'll need to restart manually; Linux servers will restart automatically if the server admin has enabled that option.

GAME & ENGINE CHANGES:

Fixed a Steam authentication error ("Invalid User ID Ticket") that occurred when connecting to any server which was run from the Steam Games list
Added check to make sure only one instance of the game is running
Added code to try help diagnose the 'filesystem dll not found' sporadic error
Fixed startup crash where the text file buffer wasn't always terminated correctly causing bad info to be parsed out
Changed error string "BADPASSWORD" to be a friendly string
Added some more info to help debug 'could not load filesystem' error
Fixed mouse cursor staying visible when alt-tabbing back into the game when in windowed mode
Fixed corrupted VGUI2 text when using the TriAPI
Added fallback to software mode if selected video mode is not supported when game tries to start
Fixed bug where singleplayer games were listed in the Mods list for HLDS.
Fixed bug where the Mod previously used wasn't being loaded properly (and saved) the next time you ran HLDS.
Fixed 'load failed' error causing players to timeout from server during level changes
Fixed problem pulling crates in half-life
Fixed mp3 volume slider not taking effect immediately
Fixed changing the bitdepth in video options not making the apply button show up
Fixed downloading of custom content from a server never saying 'complete'
Fixed sponsor banner never being shown in the game
Fixed game menus still be clickable even when hidden by game load dialog
Added compression to server->client file transfers, reduces connection time downloading security module -- controlled by "sv_filetransfercompression" cvar.
Fixed crash opening options dialog if "voice_enable 0" was in the config.cfg file
Changed default player name to be the users' friends name
Fixed timer graphic not displaying in Counter-Strike
MOD MAKER CHANGES:

Fixed "condump" command
Fixed corrupted VGUI2 text when using the TriAPI (only happened in mods)
Added greater control of game startup background & layout -- controlled by resource/BackgroundLayout.txt, BackgroundLoadingLayout.txt
Increase MAX_HUD_SPRITES from 128 to 256
Added avi playback option to game startup - the text file media/StartupVids.txt contains the list of avi's to play
Changed missing models to only be fatal error when developer cvar > 1
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#4
Gwarsbane,Nov 12 2003, 07:03 PM Wrote:
Quote:Changed missing models to only be fatal error when developer cvar > 1

Well as long as it's only fatal. ^_^
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#5
Quote:Fixed a Steam authentication error ("Invalid User ID Ticket")

didnt they say they fixed that like in all the updates now?
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#6
Quote:Changed missing models to only be fatal error when developer cvar > 1

This is the error I was getting on my server...whenever someone came in with a model I did not have it crashed my client and I had to get the model and then try to enter again. Now it just says it is a fatal error but doesn't crash the client.
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