I fixed one bug in dm having to do with a players disc rotate around them while they are spectating.
I just added this to the beginning of discthink of disc_weapon_disc.cpp
Now onto making a respawn command.
I just added this to the beginning of discthink of disc_weapon_disc.cpp
Code:
void CDisc::DiscThink()
{
//Miagi prevent disc returning to spectators
if ( ((CBasePlayer*)(CBaseEntity*)m_hOwner)->IsObserver() )
{
Â
 //UTIL_ClientPrintAll( HUD_PRINTNOTIFY, "Observer is true" );
 ReturnToThrower();
 return;
}
//End miagi
Now onto making a respawn command.
<@Miagi> !8 Am I spamming?
<@ChanServ> Miagi: Yes.
<@Miagi> !8 Should I stop?
<@ChanServ> Miagi: Oh, please, PLEASE, make it stop!
<@ChanServ> Miagi: Yes.
<@Miagi> !8 Should I stop?
<@ChanServ> Miagi: Oh, please, PLEASE, make it stop!