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WE NEED TEAM RICO!!!! thats all i have to say
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yeah, i guess your right. i took a little break from making "team rico"...i'm making progress but not as fast as i like...i have a feeling once i get one thing working...it's going to start snowballing. anyways, i'll get back into it starting tommorow and won't let up until either it's done or i'm convinced i can't do it.
the fact that someone is showing interest is enuf to get me motivated to complete the project...that and waiting for 15min waiting to play one stinkin' game because of a mass group of connectors....^_^
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If you want to release your changes in steps, feel free. Also, if
you want me to compile and test anything, let me know. When I make
changes to the SDK, I comment the section with my name and date
and what I'm trying to do....makes it easier to find.
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well if there is ne thing i can do to help it along i would for sure do it... like research and such i know shit all about programming so yeah i could alos help with compileing i have a sweet machine here so yeah
wow that was the least compleat thought i have ever had... deal with it:P
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WOHHHH i just had an idea... myself and the CAKE clan play this game called AFK ball its quite fun. what you do is you have knock around someone that is afk with your push disks and try to make other people noob jump into them. well i was wondering if you could make a block that has the save weight and size as a player and then people could play afk ball without having to have someone afk. this arises another small problem of what you do when the block falls....
well im not the programmer dont look at me
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Smartass,
Do you have a C++ compiler on a linux box?
Regarding the afk ball, I might be able to add a
model with stripper2 that you guys couuld push around.
I will think about it and let you know.
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Heh, AFKBALL would be fun if there was an actual 'ball' (ie. I didn't have to use my other computer). If it does get turned into a gameplay mode, it needs scoring. Nothing different from normal push disc scoring, which has a timer to see if a player falls within a certain period after getting hit. Refurbish that, add bonus points for teleportation (should a dm map ever get some [oh god, the camping]) and having the afkball frozen....
Can even deduct points if the afkball fall without hitting somebody else.
It's a fun sub-game, even without the coding. You don't know what hard is until you try to sink an opponent in the corner pocket with a player.
You really have to try something spectacular to not be bored with it though (more so than the normal game), but where's the fun in getting some lame normal kill anyway?
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I can get access to a C++ compiler on a Linux box if you need one.
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yeah, seeing as rush is in college...he probably has ample resources in the unixnux department. i could probably give it a swing too some late saturday night at the computer labs on campus (24/7 comp. labs rule!).
btw, habby b-day smartass !
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hey thanks .asm. yeah my offer is still open im sure i can figure somthing out.
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05-28-2003, 11:28 PM
(This post was last modified: 05-28-2003, 11:30 PM by RuNnInG_wIth_ScISsOrS.)
Isn't the pow_curve model a soccer ball? I know nothing of modeling, but thought I'd point that out.