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Future UT2004 Patch Changes
#1
Future UT2004 Patch Changes
http://www.planetunreal.com

Quote:Onslaught related:
Added a gunner indicator for the Cicada.
Onslaught low skill bot AI tweaks
Max lifespan for shot down ONSMortarCamera
Fixed regular dust showing when Manta jumps over water
Fixed Cicada staying above StallZ if driver switches to gunner position
Fixed SPMA engine sound volume
Tweaked powercore destruction and electricity sounds
Improved artillery explosion effect

Demo recording:
Fixed client-side demo recording of vehicles

Networking:
Fixed WebAdmin play list to report the proper ping.
Fixed resetting initial position of saved move when moves are combined
Increased min idle kick time to 30 seconds
Never idle kick player if only human in game
Moved gamespeed option in URL parsing to after mutator spawning, so gamespeed can be set from URL
More speedhack detection tweaks (less false positives)
Server CPU use improvements relative to last patch
Consider CPU saturation in determining whether to do extra work on server to reduce bandwidth use for low bandwidth clients

Menus:
Fixed map list menu problems with bonus vehicles and custom link setups.

General Gameplay:
Fixed Berserk combo (properly turns client side weapon changes on and off)
Fixed quadjump mutator in multiplay (was only allowing regular double jump on first jump)
Fixed gamespeed mutator "sticking" in instant action games
Don't let Cicada passengers carry flag (for VCTF)
Added OnslaughtBP.UCL to patch so bonus pack mutators will show up
Fixed problem with landing view shake sometimes not working at very low frame rates
Fixed bug where not all actors got NotifyTeamChanged() when client team changed
Assault objective announcements can come from packages other than AssaultAnnouncer
IonCannonKillVolume bug fixes
Don't allow players to change teams if team sizes are equal if bPlayersBalanceTeams is true
Fixed team balancing code bug
Fixed footstep sounds playing while in vehicle where driver isn't visible if enter while running
Removed obsolete weapon debugging code

Mod Author Related:
Fixed spider physics view direction setting bug
Added (slow) full dangling reference checking (server side only) option. Logs dangling references which could cause a crash during gameplay or on GC. Use only for testing, as it is very slow, by adding bServerRefChecking=true to the [Engine.Engine] section of UT2004.ini. Run a dedicated server with bots, connect to it to start it up, and let them go at it.
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#2
Nice to see them still continually trying to fix and improve things. I need to put some time into the game at least once this weekend.
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