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Team DM
#1
I've been working on Team DM with the help from wha? and png.


It's not perfected yet, but its getting there:P. When I get back from my college classes, I think I'll finish it.

I only have to fix the scoreboard I believe:P.


Right now to join a team you have to type team blue or team red in console.

If you join the server and don't have a team selected, you will be placed on a team that has the fewest players.

Current test version is on DTC server.
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#2
Nice work Miagi:thumb:
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#3
If you need help testing im game!:D
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#4
Fixed players not getting grouped in scoreboard:P.

New version on DTC server.

I know that the scoreboad name color doesn't match the team color:P. Blue is colored red, red colored blue.

I also plan on making a map specific variable cause right now to enable team dm, you have to set mp_teamplay 1 and mp_teamlist:P.


I usually have a bot or two on, so if you are bored go test. :thumb:
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#5
Wha? created the map variable, so I think teamplay is finally done.:thumb:

I'm still in class, so I can't compile it to put it on my server.

Maybe on Friday we can load it on Vads. Which would leave two days including today to test.

Would still need someone to hack the dm maps to allow map specific teamplay/deathmatch. :P
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#6
Miagi,Sep 14 2005, 12:19 PM Wrote:Would still need someone to hack the dm maps to allow map specific teamplay/deathmatch. :P
what exactly do you need?
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#7
Just to change "no_arena" from "1" to "2"

Guess we can lable the maps with tdm_
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#8
Team DM is now loaded on VADS DM server.

Three maps:

tdm_dm1
tdm_dm1_tourny
tdm_clockwise
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#9
i played this the other day it was pretty cool but there was one problem. there were lik 2 female model people who really confused the hell outta me.:unsure: so if you really want this to work you need to find a way that forces people to use normal models.
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#10
Erm. Model enforcing is already done. :P

Worked on that the other day.
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