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	<channel>
		<title><![CDATA[VadaVaka - All Forums]]></title>
		<link>https://vadavaka.com/forums/</link>
		<description><![CDATA[VadaVaka - https://vadavaka.com/forums]]></description>
		<pubDate>Mon, 06 Apr 2026 20:21:11 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[plz unban]]></title>
			<link>https://vadavaka.com/forums/showthread.php?tid=5235</link>
			<pubDate>Thu, 21 Dec 2023 23:35:52 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://vadavaka.com/forums/member.php?action=profile&uid=11">Chentvin</a>]]></dc:creator>
			<guid isPermaLink="false">https://vadavaka.com/forums/showthread.php?tid=5235</guid>
			<description><![CDATA[I can't join the server anymore, unban me pl0x]]></description>
			<content:encoded><![CDATA[I can't join the server anymore, unban me pl0x]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Vad's Discord Server]]></title>
			<link>https://vadavaka.com/forums/showthread.php?tid=5234</link>
			<pubDate>Wed, 06 Dec 2023 13:08:49 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://vadavaka.com/forums/member.php?action=profile&uid=64">Miagi</a>]]></dc:creator>
			<guid isPermaLink="false">https://vadavaka.com/forums/showthread.php?tid=5234</guid>
			<description><![CDATA[Come one, come all to the Vad's Gaming discord server!<br />
<br />
Clickity-click here for your VIP access: <a href="https://discord.com/invite/rAXR6WKM8X" target="_blank" rel="noopener" class="mycode_url">Vad's Gaming Discord</a>]]></description>
			<content:encoded><![CDATA[Come one, come all to the Vad's Gaming discord server!<br />
<br />
Clickity-click here for your VIP access: <a href="https://discord.com/invite/rAXR6WKM8X" target="_blank" rel="noopener" class="mycode_url">Vad's Gaming Discord</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Discord Server]]></title>
			<link>https://vadavaka.com/forums/showthread.php?tid=5233</link>
			<pubDate>Tue, 10 Oct 2023 19:10:20 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://vadavaka.com/forums/member.php?action=profile&uid=24">Shalk</a>]]></dc:creator>
			<guid isPermaLink="false">https://vadavaka.com/forums/showthread.php?tid=5233</guid>
			<description><![CDATA[We have been too long apart, I really miss some of the people in this community and wish to be able to communicate and also play games together (games have no age).<br />
<br />
Would you want us to open  a discord server for Vadavaka? to unite us all once again.]]></description>
			<content:encoded><![CDATA[We have been too long apart, I really miss some of the people in this community and wish to be able to communicate and also play games together (games have no age).<br />
<br />
Would you want us to open  a discord server for Vadavaka? to unite us all once again.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Universal Mouse Movement Transformer (Natural Acceleration)]]></title>
			<link>https://vadavaka.com/forums/showthread.php?tid=5232</link>
			<pubDate>Thu, 21 Apr 2022 17:18:05 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://vadavaka.com/forums/member.php?action=profile&uid=105">LiTHiuM</a>]]></dc:creator>
			<guid isPermaLink="false">https://vadavaka.com/forums/showthread.php?tid=5232</guid>
			<description><![CDATA[MOUSE_DIMENSION.h<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>#pragma once<br />
<br />
#define MOUSE_PI 3.14159265358979323846264338327950f<br />
<br />
class MOUSE_DIMENSION<br />
{<br />
private:<br />
&nbsp;&nbsp;&nbsp;&nbsp;unsigned long long m_CALLS_PER_INSTANCE;<br />
&nbsp;&nbsp;&nbsp;&nbsp;unsigned long long m_INSTANCES_PER_LOSS;<br />
<br />
&nbsp;&nbsp;&nbsp;&nbsp;long long m_TOTAL_ANGLE;<br />
<br />
&nbsp;&nbsp;&nbsp;&nbsp;//TODO: Change to double<br />
&nbsp;&nbsp;&nbsp;&nbsp;//unsigned long long m_INFLATION_FACTOR;<br />
&nbsp;&nbsp;&nbsp;&nbsp;double m_INFLATION_FACTOR;<br />
<br />
&nbsp;&nbsp;&nbsp;&nbsp;float m_RESOLUTION;<br />
&nbsp;&nbsp;&nbsp;&nbsp;float m_FOV;<br />
&nbsp;&nbsp;&nbsp;&nbsp;float m_SENSITIVITY;<br />
<br />
&nbsp;&nbsp;&nbsp;&nbsp;float m_CIRCUMFERENCE;<br />
&nbsp;&nbsp;&nbsp;&nbsp;float m_RADIUS;<br />
<br />
&nbsp;&nbsp;&nbsp;&nbsp;float RESOLUTION_AND_FOV_TO_RADIUS(float RESOLUTION, float FOV);<br />
public:<br />
&nbsp;&nbsp;&nbsp;&nbsp;MOUSE_DIMENSION(float RESOLUTION, float FOV, float SENSITIVITY, unsigned long long CALLS_PER_INSTANCE, unsigned long long INSTANCES_PER_LOSS, int MAXIMUM_SENSITIVITY, int STATIC_SENSITIVITY_INCREMENT_SIZE);<br />
<br />
&nbsp;&nbsp;&nbsp;&nbsp;void UPDATE_RESOLUTION(float RESOLUTION);<br />
&nbsp;&nbsp;&nbsp;&nbsp;void UPDATE_FOV(float FOV);<br />
&nbsp;&nbsp;&nbsp;&nbsp;void UPDATE_SENSITIVITY(float SENSITIVITY);<br />
<br />
&nbsp;&nbsp;&nbsp;&nbsp;long INPUT(float INPUT);<br />
};</code></div></div><br />
MOUSE_DIMENSION.cpp<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>#include "MOUSE_DIMENSION.h"<br />
<br />
float MOUSE_DIMENSION::RESOLUTION_AND_FOV_TO_RADIUS(float RESOLUTION, float FOV)<br />
{<br />
&nbsp;&nbsp;&nbsp;&nbsp;//TODO: return RADIUS from FOV in PIXELS instead of DEGREES<br />
&nbsp;&nbsp;&nbsp;&nbsp;return (RESOLUTION / sin(MOUSE_PI / (360 / FOV))) / 2;<br />
}<br />
<br />
MOUSE_DIMENSION::MOUSE_DIMENSION(float RESOLUTION = 800, float FOV = 90, float SENSITIVITY = 1, unsigned long long CALLS_PER_INSTANCE = 1, unsigned long long INSTANCES_PER_LOSS = 360000, int MAXIMUM_SENSITIVTY = 10, int INCREMENTS_PER_UNIT_OF_SENSITIVITY = 5)<br />
{<br />
&nbsp;&nbsp;&nbsp;&nbsp;this-&gt;m_RESOLUTION = RESOLUTION;<br />
<br />
&nbsp;&nbsp;&nbsp;&nbsp;this-&gt;m_RADIUS = this-&gt;RESOLUTION_AND_FOV_TO_RADIUS(RESOLUTION, FOV);<br />
&nbsp;&nbsp;&nbsp;&nbsp;this-&gt;m_CIRCUMFERENCE = this-&gt;m_RADIUS * MOUSE_PI * 2;<br />
<br />
&nbsp;&nbsp;&nbsp;&nbsp;this-&gt;m_FOV = FOV;<br />
&nbsp;&nbsp;&nbsp;&nbsp;this-&gt;m_SENSITIVITY = SENSITIVITY;<br />
<br />
&nbsp;&nbsp;&nbsp;&nbsp;this-&gt;m_CALLS_PER_INSTANCE = CALLS_PER_INSTANCE;<br />
&nbsp;&nbsp;&nbsp;&nbsp;this-&gt;m_INSTANCES_PER_LOSS = INSTANCES_PER_LOSS;<br />
<br />
&nbsp;&nbsp;&nbsp;&nbsp;// this accounts for maximum transduced input of PI radians (THE RESULT OF TRANSDUCTION IS ALWAYS BETWEEN -PI AND PI RADIANS)<br />
&nbsp;&nbsp;&nbsp;&nbsp;this-&gt;m_INFLATION_FACTOR = m_CALLS_PER_INSTANCE * m_INSTANCES_PER_LOSS * (MOUSE_PI * 1);<br />
<br />
&nbsp;&nbsp;&nbsp;&nbsp;this-&gt;m_TOTAL_ANGLE = 0;<br />
}<br />
void MOUSE_DIMENSION::UPDATE_RESOLUTION(float RESOLUTION)<br />
{<br />
&nbsp;&nbsp;&nbsp;&nbsp;m_TOTAL_ANGLE = (m_TOTAL_ANGLE / (m_RESOLUTION / (m_RESOLUTION = RESOLUTION)));<br />
&nbsp;&nbsp;&nbsp;&nbsp;m_RADIUS = this-&gt;RESOLUTION_AND_FOV_TO_RADIUS(RESOLUTION, this-&gt;m_FOV);<br />
&nbsp;&nbsp;&nbsp;&nbsp;m_CIRCUMFERENCE = m_RADIUS * MOUSE_PI * 2;<br />
<br />
}<br />
void MOUSE_DIMENSION::UPDATE_FOV(float FOV)<br />
{<br />
&nbsp;&nbsp;&nbsp;&nbsp;m_RADIUS = this-&gt;RESOLUTION_AND_FOV_TO_RADIUS(m_RESOLUTION, m_FOV);<br />
&nbsp;&nbsp;&nbsp;&nbsp;m_CIRCUMFERENCE = m_RADIUS * MOUSE_PI * 2;<br />
&nbsp;&nbsp;&nbsp;&nbsp;//TODO: UPDATE CIRCUMFERENCE, INFLATION_FACTOR, and TOTAL_ANGLE<br />
}<br />
void MOUSE_DIMENSION::UPDATE_SENSITIVITY(float SENSITIVITY)<br />
{<br />
&nbsp;&nbsp;&nbsp;&nbsp;this-&gt;m_SENSITIVITY = SENSITIVITY;<br />
}<br />
float ABSN(float INPUT)<br />
{<br />
&nbsp;&nbsp;&nbsp;&nbsp;return sqrt(INPUT * INPUT);<br />
}<br />
float ATANN(float INPUT) <br />
{<br />
&nbsp;&nbsp;&nbsp;&nbsp;return INPUT / ABSN(INPUT);<br />
}<br />
inline float MODULO(float x, float y)<br />
{<br />
&nbsp;&nbsp;&nbsp;&nbsp;return fmod(x, y);<br />
}<br />
inline float INTEGERIZE(float input)<br />
{<br />
&nbsp;&nbsp;&nbsp;&nbsp;return input - MODULO(input, 1);<br />
}<br />
inline float CLAMP(float rotations_in_n_units, float half_n_unit)<br />
{<br />
&nbsp;&nbsp;&nbsp;&nbsp;return MODULO(INTEGERIZE(rotations_in_n_units / half_n_unit), 2) * -1 * half_n_unit + MODULO(rotations_in_n_units, half_n_unit);<br />
}<br />
float TRANSDUCE(float INPUT, float SENSITIVITY) <br />
{<br />
&nbsp;&nbsp;&nbsp;&nbsp;return ATANN(INPUT) * 2 * asinf(ABSN(CLAMP(INPUT * SENSITIVITY, 2)) / 2);<br />
}<br />
float FORMAT_INPUT(float INPUT, float SENSITIVITY)<br />
{<br />
&nbsp;&nbsp;&nbsp;&nbsp;return TRANSDUCE(INPUT, SENSITIVITY);<br />
}<br />
long MOUSE_DIMENSION::INPUT(float INPUT)<br />
{<br />
&nbsp;&nbsp;&nbsp;&nbsp;long TOTAL_ANGLE = this-&gt;m_TOTAL_ANGLE;<br />
&nbsp;&nbsp;&nbsp;&nbsp;m_TOTAL_ANGLE = static_cast&lt;long long&gt;(fmod(m_TOTAL_ANGLE + (FORMAT_INPUT(INPUT, this-&gt;m_SENSITIVITY) * this-&gt;m_RADIUS * this-&gt;m_INFLATION_FACTOR ),m_CIRCUMFERENCE * m_INFLATION_FACTOR));<br />
<br />
&nbsp;&nbsp;&nbsp;&nbsp;std::cout &lt;&lt; "m_RESOLUTION: " &lt;&lt; m_RESOLUTION &lt;&lt; ", m_INFLATION_FACTOR: " &lt;&lt; m_INFLATION_FACTOR &lt;&lt; ", NEW_TOTAL: " &lt;&lt; TOTAL_ANGLE &lt;&lt; "&#92;n";<br />
<br />
&nbsp;&nbsp;&nbsp;&nbsp;return static_cast&lt;long long&gt;(TOTAL_ANGLE / m_INFLATION_FACTOR);<br />
}</code></div></div>]]></description>
			<content:encoded><![CDATA[MOUSE_DIMENSION.h<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>#pragma once<br />
<br />
#define MOUSE_PI 3.14159265358979323846264338327950f<br />
<br />
class MOUSE_DIMENSION<br />
{<br />
private:<br />
&nbsp;&nbsp;&nbsp;&nbsp;unsigned long long m_CALLS_PER_INSTANCE;<br />
&nbsp;&nbsp;&nbsp;&nbsp;unsigned long long m_INSTANCES_PER_LOSS;<br />
<br />
&nbsp;&nbsp;&nbsp;&nbsp;long long m_TOTAL_ANGLE;<br />
<br />
&nbsp;&nbsp;&nbsp;&nbsp;//TODO: Change to double<br />
&nbsp;&nbsp;&nbsp;&nbsp;//unsigned long long m_INFLATION_FACTOR;<br />
&nbsp;&nbsp;&nbsp;&nbsp;double m_INFLATION_FACTOR;<br />
<br />
&nbsp;&nbsp;&nbsp;&nbsp;float m_RESOLUTION;<br />
&nbsp;&nbsp;&nbsp;&nbsp;float m_FOV;<br />
&nbsp;&nbsp;&nbsp;&nbsp;float m_SENSITIVITY;<br />
<br />
&nbsp;&nbsp;&nbsp;&nbsp;float m_CIRCUMFERENCE;<br />
&nbsp;&nbsp;&nbsp;&nbsp;float m_RADIUS;<br />
<br />
&nbsp;&nbsp;&nbsp;&nbsp;float RESOLUTION_AND_FOV_TO_RADIUS(float RESOLUTION, float FOV);<br />
public:<br />
&nbsp;&nbsp;&nbsp;&nbsp;MOUSE_DIMENSION(float RESOLUTION, float FOV, float SENSITIVITY, unsigned long long CALLS_PER_INSTANCE, unsigned long long INSTANCES_PER_LOSS, int MAXIMUM_SENSITIVITY, int STATIC_SENSITIVITY_INCREMENT_SIZE);<br />
<br />
&nbsp;&nbsp;&nbsp;&nbsp;void UPDATE_RESOLUTION(float RESOLUTION);<br />
&nbsp;&nbsp;&nbsp;&nbsp;void UPDATE_FOV(float FOV);<br />
&nbsp;&nbsp;&nbsp;&nbsp;void UPDATE_SENSITIVITY(float SENSITIVITY);<br />
<br />
&nbsp;&nbsp;&nbsp;&nbsp;long INPUT(float INPUT);<br />
};</code></div></div><br />
MOUSE_DIMENSION.cpp<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>#include "MOUSE_DIMENSION.h"<br />
<br />
float MOUSE_DIMENSION::RESOLUTION_AND_FOV_TO_RADIUS(float RESOLUTION, float FOV)<br />
{<br />
&nbsp;&nbsp;&nbsp;&nbsp;//TODO: return RADIUS from FOV in PIXELS instead of DEGREES<br />
&nbsp;&nbsp;&nbsp;&nbsp;return (RESOLUTION / sin(MOUSE_PI / (360 / FOV))) / 2;<br />
}<br />
<br />
MOUSE_DIMENSION::MOUSE_DIMENSION(float RESOLUTION = 800, float FOV = 90, float SENSITIVITY = 1, unsigned long long CALLS_PER_INSTANCE = 1, unsigned long long INSTANCES_PER_LOSS = 360000, int MAXIMUM_SENSITIVTY = 10, int INCREMENTS_PER_UNIT_OF_SENSITIVITY = 5)<br />
{<br />
&nbsp;&nbsp;&nbsp;&nbsp;this-&gt;m_RESOLUTION = RESOLUTION;<br />
<br />
&nbsp;&nbsp;&nbsp;&nbsp;this-&gt;m_RADIUS = this-&gt;RESOLUTION_AND_FOV_TO_RADIUS(RESOLUTION, FOV);<br />
&nbsp;&nbsp;&nbsp;&nbsp;this-&gt;m_CIRCUMFERENCE = this-&gt;m_RADIUS * MOUSE_PI * 2;<br />
<br />
&nbsp;&nbsp;&nbsp;&nbsp;this-&gt;m_FOV = FOV;<br />
&nbsp;&nbsp;&nbsp;&nbsp;this-&gt;m_SENSITIVITY = SENSITIVITY;<br />
<br />
&nbsp;&nbsp;&nbsp;&nbsp;this-&gt;m_CALLS_PER_INSTANCE = CALLS_PER_INSTANCE;<br />
&nbsp;&nbsp;&nbsp;&nbsp;this-&gt;m_INSTANCES_PER_LOSS = INSTANCES_PER_LOSS;<br />
<br />
&nbsp;&nbsp;&nbsp;&nbsp;// this accounts for maximum transduced input of PI radians (THE RESULT OF TRANSDUCTION IS ALWAYS BETWEEN -PI AND PI RADIANS)<br />
&nbsp;&nbsp;&nbsp;&nbsp;this-&gt;m_INFLATION_FACTOR = m_CALLS_PER_INSTANCE * m_INSTANCES_PER_LOSS * (MOUSE_PI * 1);<br />
<br />
&nbsp;&nbsp;&nbsp;&nbsp;this-&gt;m_TOTAL_ANGLE = 0;<br />
}<br />
void MOUSE_DIMENSION::UPDATE_RESOLUTION(float RESOLUTION)<br />
{<br />
&nbsp;&nbsp;&nbsp;&nbsp;m_TOTAL_ANGLE = (m_TOTAL_ANGLE / (m_RESOLUTION / (m_RESOLUTION = RESOLUTION)));<br />
&nbsp;&nbsp;&nbsp;&nbsp;m_RADIUS = this-&gt;RESOLUTION_AND_FOV_TO_RADIUS(RESOLUTION, this-&gt;m_FOV);<br />
&nbsp;&nbsp;&nbsp;&nbsp;m_CIRCUMFERENCE = m_RADIUS * MOUSE_PI * 2;<br />
<br />
}<br />
void MOUSE_DIMENSION::UPDATE_FOV(float FOV)<br />
{<br />
&nbsp;&nbsp;&nbsp;&nbsp;m_RADIUS = this-&gt;RESOLUTION_AND_FOV_TO_RADIUS(m_RESOLUTION, m_FOV);<br />
&nbsp;&nbsp;&nbsp;&nbsp;m_CIRCUMFERENCE = m_RADIUS * MOUSE_PI * 2;<br />
&nbsp;&nbsp;&nbsp;&nbsp;//TODO: UPDATE CIRCUMFERENCE, INFLATION_FACTOR, and TOTAL_ANGLE<br />
}<br />
void MOUSE_DIMENSION::UPDATE_SENSITIVITY(float SENSITIVITY)<br />
{<br />
&nbsp;&nbsp;&nbsp;&nbsp;this-&gt;m_SENSITIVITY = SENSITIVITY;<br />
}<br />
float ABSN(float INPUT)<br />
{<br />
&nbsp;&nbsp;&nbsp;&nbsp;return sqrt(INPUT * INPUT);<br />
}<br />
float ATANN(float INPUT) <br />
{<br />
&nbsp;&nbsp;&nbsp;&nbsp;return INPUT / ABSN(INPUT);<br />
}<br />
inline float MODULO(float x, float y)<br />
{<br />
&nbsp;&nbsp;&nbsp;&nbsp;return fmod(x, y);<br />
}<br />
inline float INTEGERIZE(float input)<br />
{<br />
&nbsp;&nbsp;&nbsp;&nbsp;return input - MODULO(input, 1);<br />
}<br />
inline float CLAMP(float rotations_in_n_units, float half_n_unit)<br />
{<br />
&nbsp;&nbsp;&nbsp;&nbsp;return MODULO(INTEGERIZE(rotations_in_n_units / half_n_unit), 2) * -1 * half_n_unit + MODULO(rotations_in_n_units, half_n_unit);<br />
}<br />
float TRANSDUCE(float INPUT, float SENSITIVITY) <br />
{<br />
&nbsp;&nbsp;&nbsp;&nbsp;return ATANN(INPUT) * 2 * asinf(ABSN(CLAMP(INPUT * SENSITIVITY, 2)) / 2);<br />
}<br />
float FORMAT_INPUT(float INPUT, float SENSITIVITY)<br />
{<br />
&nbsp;&nbsp;&nbsp;&nbsp;return TRANSDUCE(INPUT, SENSITIVITY);<br />
}<br />
long MOUSE_DIMENSION::INPUT(float INPUT)<br />
{<br />
&nbsp;&nbsp;&nbsp;&nbsp;long TOTAL_ANGLE = this-&gt;m_TOTAL_ANGLE;<br />
&nbsp;&nbsp;&nbsp;&nbsp;m_TOTAL_ANGLE = static_cast&lt;long long&gt;(fmod(m_TOTAL_ANGLE + (FORMAT_INPUT(INPUT, this-&gt;m_SENSITIVITY) * this-&gt;m_RADIUS * this-&gt;m_INFLATION_FACTOR ),m_CIRCUMFERENCE * m_INFLATION_FACTOR));<br />
<br />
&nbsp;&nbsp;&nbsp;&nbsp;std::cout &lt;&lt; "m_RESOLUTION: " &lt;&lt; m_RESOLUTION &lt;&lt; ", m_INFLATION_FACTOR: " &lt;&lt; m_INFLATION_FACTOR &lt;&lt; ", NEW_TOTAL: " &lt;&lt; TOTAL_ANGLE &lt;&lt; "&#92;n";<br />
<br />
&nbsp;&nbsp;&nbsp;&nbsp;return static_cast&lt;long long&gt;(TOTAL_ANGLE / m_INFLATION_FACTOR);<br />
}</code></div></div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Bueller?]]></title>
			<link>https://vadavaka.com/forums/showthread.php?tid=5230</link>
			<pubDate>Thu, 21 Feb 2013 23:38:30 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://vadavaka.com/forums/member.php?action=profile&uid=64">Miagi</a>]]></dc:creator>
			<guid isPermaLink="false">https://vadavaka.com/forums/showthread.php?tid=5230</guid>
			<description><![CDATA[Anyone out there?]]></description>
			<content:encoded><![CDATA[Anyone out there?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Happy New Year (2013)]]></title>
			<link>https://vadavaka.com/forums/showthread.php?tid=5229</link>
			<pubDate>Tue, 01 Jan 2013 07:31:02 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://vadavaka.com/forums/member.php?action=profile&uid=20">CloudFuel</a>]]></dc:creator>
			<guid isPermaLink="false">https://vadavaka.com/forums/showthread.php?tid=5229</guid>
			<description><![CDATA[YAY&#33; We survived 2012 and all of the horrors we were &#39;supposed&#39; to face... here&#39;s to a fantastic 2013&#33;]]></description>
			<content:encoded><![CDATA[YAY&#33; We survived 2012 and all of the horrors we were &#39;supposed&#39; to face... here&#39;s to a fantastic 2013&#33;]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Hey]]></title>
			<link>https://vadavaka.com/forums/showthread.php?tid=5228</link>
			<pubDate>Tue, 18 Sep 2012 20:04:15 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://vadavaka.com/forums/member.php?action=profile&uid=27">=Scope=</a>]]></dc:creator>
			<guid isPermaLink="false">https://vadavaka.com/forums/showthread.php?tid=5228</guid>
			<description><![CDATA[I just thought i would drop by and see how things were going with everyone.? Me life is a bundle of joy with the wife and my son , i have no complaints . And look how big he getting &#33;]]></description>
			<content:encoded><![CDATA[I just thought i would drop by and see how things were going with everyone.? Me life is a bundle of joy with the wife and my son , i have no complaints . And look how big he getting &#33;]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[anyone going to play diablo 3?]]></title>
			<link>https://vadavaka.com/forums/showthread.php?tid=5227</link>
			<pubDate>Mon, 14 May 2012 16:02:07 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://vadavaka.com/forums/member.php?action=profile&uid=54">[CAKE]anonymity</a>]]></dc:creator>
			<guid isPermaLink="false">https://vadavaka.com/forums/showthread.php?tid=5227</guid>
			<description><![CDATA[I&#39;ve been anticipating this one for awhile. My battle tag is anonymity666#1972]]></description>
			<content:encoded><![CDATA[I&#39;ve been anticipating this one for awhile. My battle tag is anonymity666#1972]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Knight Online World no longer hosted by k2/gamersfirst]]></title>
			<link>https://vadavaka.com/forums/showthread.php?tid=5226</link>
			<pubDate>Sat, 12 May 2012 01:58:56 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://vadavaka.com/forums/member.php?action=profile&uid=64">Miagi</a>]]></dc:creator>
			<guid isPermaLink="false">https://vadavaka.com/forums/showthread.php?tid=5226</guid>
			<description><![CDATA[<a href="http://www.gamersfirst.com/knightonlineworld/?q=news&amp;amp;nID=1391" target="_blank" rel="noopener" class="mycode_url">http://www.gamersfirst.com/knightonlinewor...ws&amp;amp;nID=1391</a><br />
<br />
]]></description>
			<content:encoded><![CDATA[<a href="http://www.gamersfirst.com/knightonlineworld/?q=news&amp;amp;nID=1391" target="_blank" rel="noopener" class="mycode_url">http://www.gamersfirst.com/knightonlinewor...ws&amp;amp;nID=1391</a><br />
<br />
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Ricochet 2 news]]></title>
			<link>https://vadavaka.com/forums/showthread.php?tid=5225</link>
			<pubDate>Tue, 24 Apr 2012 16:16:05 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://vadavaka.com/forums/member.php?action=profile&uid=93">FuzzyShoting</a>]]></dc:creator>
			<guid isPermaLink="false">https://vadavaka.com/forums/showthread.php?tid=5225</guid>
			<description><![CDATA[<a href="http://www.rockpapershotgun.com/2012/04/23/gabe-on-ricochet-2-delay-but-he-doesnt-mean-ricochet/" target="_blank" rel="noopener" class="mycode_url">www.rockpapershotgun.com/2012/04/23/gabe-on-ricochet-2-delay-but-he-doesnt-mean-ricochet/</a><br />
<br />
<img src="http://www.rockpapershotgun.com/images/12/apr/richochet.jpg" loading="lazy"  alt="[Image: richochet.jpg]" class="mycode_img" /><br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>The appearance of Valveâs Gabe Newell on the inaugral Seven Day Cooldown podcast seems to have generated all the headlines in the world. Appleâs new boss didnât really visit Valve, DOTA2 will use a brand new kind of free-to-play and, now, why âRicochet 2&#8242; has been so long coming. There is, Iâm afraid, absolutely no way that âRicochet 2&#8242; is a veiled term for another game rather than a sequel to weirdo Tron-like jumpy multiplayer mod Ricochet. And doubly-definitely not a game that might have a âHalfâ in the title. No sirree.<br />
<br />
When Gabe says stuff like âWe end up changing our minds as weâre going through and developing stuff, so as weâre thinking through the giant story arc which is Ricochet 2, you might get to a point where youâre saying something is surprising us in a positive way and something is surprising us in a negative way, and, you know, weâd like to be super-transparent about the future of Ricochet 2&#8243; he really, definitely, absolutely, truly means a sequel to Valveâs near-forgotten HL1 mod, and definitely, absolutely, truly not the long and torturous wait for a new HL title.<br />
<br />
Newell claims the reason for the five-year silence on the next installment of Gordonâs adventures Ricochet is not aloof dismissal of fans desires, but an earnest fear that âwe always have this problem that when we talk about things too far in advance. The problem is, we think that the twists and turns that weâre going through would probably drive people more crazy than just being silent about it, until we can be very crisp about whatâs happening next.â<br />
<br />
Thatâs all thatâs let slip, aside from that âEveryone who was working on Ricochet 2 continues to work on Ricochet 2.â<br />
<br />
While this is scant information and even consolation for those whoâs been hammering fruitlessly on the doors of Valveâs fortress of silence for a half-decade, it is worth observing it in the light of the employee training manual that also slipped onto the webernets this week. That goes into far more detail about the developerâs profound dedication to doing projects right and based upon the open creative input of everyone involved rather than to meet deadlines, and how thatâs a perk of remaining entirely independent and more than a little wealthy.<br />
<br />
You can listen to the full Gabe podcast here, and this selection particularly was via Develop.</blockquote>
]]></description>
			<content:encoded><![CDATA[<a href="http://www.rockpapershotgun.com/2012/04/23/gabe-on-ricochet-2-delay-but-he-doesnt-mean-ricochet/" target="_blank" rel="noopener" class="mycode_url">www.rockpapershotgun.com/2012/04/23/gabe-on-ricochet-2-delay-but-he-doesnt-mean-ricochet/</a><br />
<br />
<img src="http://www.rockpapershotgun.com/images/12/apr/richochet.jpg" loading="lazy"  alt="[Image: richochet.jpg]" class="mycode_img" /><br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>The appearance of Valveâs Gabe Newell on the inaugral Seven Day Cooldown podcast seems to have generated all the headlines in the world. Appleâs new boss didnât really visit Valve, DOTA2 will use a brand new kind of free-to-play and, now, why âRicochet 2&#8242; has been so long coming. There is, Iâm afraid, absolutely no way that âRicochet 2&#8242; is a veiled term for another game rather than a sequel to weirdo Tron-like jumpy multiplayer mod Ricochet. And doubly-definitely not a game that might have a âHalfâ in the title. No sirree.<br />
<br />
When Gabe says stuff like âWe end up changing our minds as weâre going through and developing stuff, so as weâre thinking through the giant story arc which is Ricochet 2, you might get to a point where youâre saying something is surprising us in a positive way and something is surprising us in a negative way, and, you know, weâd like to be super-transparent about the future of Ricochet 2&#8243; he really, definitely, absolutely, truly means a sequel to Valveâs near-forgotten HL1 mod, and definitely, absolutely, truly not the long and torturous wait for a new HL title.<br />
<br />
Newell claims the reason for the five-year silence on the next installment of Gordonâs adventures Ricochet is not aloof dismissal of fans desires, but an earnest fear that âwe always have this problem that when we talk about things too far in advance. The problem is, we think that the twists and turns that weâre going through would probably drive people more crazy than just being silent about it, until we can be very crisp about whatâs happening next.â<br />
<br />
Thatâs all thatâs let slip, aside from that âEveryone who was working on Ricochet 2 continues to work on Ricochet 2.â<br />
<br />
While this is scant information and even consolation for those whoâs been hammering fruitlessly on the doors of Valveâs fortress of silence for a half-decade, it is worth observing it in the light of the employee training manual that also slipped onto the webernets this week. That goes into far more detail about the developerâs profound dedication to doing projects right and based upon the open creative input of everyone involved rather than to meet deadlines, and how thatâs a perk of remaining entirely independent and more than a little wealthy.<br />
<br />
You can listen to the full Gabe podcast here, and this selection particularly was via Develop.</blockquote>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Let&#39;s get a Steam Group started&#33;]]></title>
			<link>https://vadavaka.com/forums/showthread.php?tid=5224</link>
			<pubDate>Sun, 25 Mar 2012 05:41:06 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://vadavaka.com/forums/member.php?action=profile&uid=3">Power and Glory</a>]]></dc:creator>
			<guid isPermaLink="false">https://vadavaka.com/forums/showthread.php?tid=5224</guid>
			<description><![CDATA[I will also post this in the Announcements section for people who who can&#39;t see the General section due to them forgetting their passwords to login.<br />
<br />
Some of you may ask why bother with the hassle and some may not care, but I guess I still have some level of caring and interest to keep in touch with more of you even though this community for the most part shit the bed a good number of years ago.<br />
<br />
As of now Miagi is the only one I still talk to on a frequent basis in IRC or in games. After him you have 8-up who is there regularly and a random select couple who pop up from time to time. Sadly GRITS has been gone for so long I don&#39;t even know if she popped up at all last year. Hope everything is ok.<br />
<br />
I wish I could turn back the clock and fix things that made this community fall off the map. I wish I had spoken up more about Gwar and had him removed as a admin if only I was more outspoken back then compared to now.  Getting the servers changed over to more popular games was also something we let slide for too long also. We should of had something in place back in 2006 and branched into Team Fortress 2 in 2007 when that hit and took off to what it is today. I personally think we could have survived for a bit longer doing that anyway. We would have needed a better server provider anyway since Holdouts and Stefan were always a pain to deal with. Anybody remember how stupid it was when we couldn&#39;t restart our own servers when say a map would crash and had to wait for the auto restart at 6AM the following day? Dumb, Dumb, Dumb.<br />
<br />
There is more I could type up, but I want to move on to the point of this whole post.<br />
<br />
Because I can&#39;t change the past the best I could come up with on the gaming side of things is to make a Steam Group. It is a good way to keep in touch with each other compared to these obsolete forums. We have access to group chat and group mic chat and it doesn&#39;t matter now what games people play since Steam is loaded with so many now compared to 2006-07. Even for those people currently playing non Steam enabled games which are mostly Blizzard games that fall under that category I would like you to join if possible just for old times sake.<br />
<br />
I have yet to actually create the group since I want to get friends added first. Once I can get a small handful then I will go ahead and do so. Creating the group only takes a couple minutes. Getting people to join since we have been so spread apart for a good 5 years is the hard part.<br />
<br />
I only have a few people from the past currently on my friends list besides Miagi. Quickening, Noose, and EvilCowEater are three that I also have on my list. I sent a friend request out to &amp;quot;vadavaka&amp;quot; which I assume is GRITS and to Wha? who are two accounts I knew off hand. They have not been logged into Steam for months so I am being cautiously optimistic and hope they see the requests. <br />
<br />
Here is my account <a href="http://steamcommunity.com/id/Power_and_Glory/" target="_blank" rel="noopener" class="mycode_url">http://steamcommunity.com/id/Power_and_Glory/</a>. Please send me a friend request or post give me your account name so I can add you so I can make this happen. Don&#39;t mind the text I  have by my profile. That is only for random people I have run lately into and does not pertain to any of the people in vadavaka. If anybody has people on their current friends list that were once a part of this community give them a heads up and either have them post here if possible or just have them send me a friend request.<br />
<br />
I really hope there are a bunch more out there that might care. This works as a line of communication and to keep in touch with each other on a more frequent basis instead of the maybe once or twice a year that seems to be the norm with these forums.<br />
<br />
Peace.]]></description>
			<content:encoded><![CDATA[I will also post this in the Announcements section for people who who can&#39;t see the General section due to them forgetting their passwords to login.<br />
<br />
Some of you may ask why bother with the hassle and some may not care, but I guess I still have some level of caring and interest to keep in touch with more of you even though this community for the most part shit the bed a good number of years ago.<br />
<br />
As of now Miagi is the only one I still talk to on a frequent basis in IRC or in games. After him you have 8-up who is there regularly and a random select couple who pop up from time to time. Sadly GRITS has been gone for so long I don&#39;t even know if she popped up at all last year. Hope everything is ok.<br />
<br />
I wish I could turn back the clock and fix things that made this community fall off the map. I wish I had spoken up more about Gwar and had him removed as a admin if only I was more outspoken back then compared to now.  Getting the servers changed over to more popular games was also something we let slide for too long also. We should of had something in place back in 2006 and branched into Team Fortress 2 in 2007 when that hit and took off to what it is today. I personally think we could have survived for a bit longer doing that anyway. We would have needed a better server provider anyway since Holdouts and Stefan were always a pain to deal with. Anybody remember how stupid it was when we couldn&#39;t restart our own servers when say a map would crash and had to wait for the auto restart at 6AM the following day? Dumb, Dumb, Dumb.<br />
<br />
There is more I could type up, but I want to move on to the point of this whole post.<br />
<br />
Because I can&#39;t change the past the best I could come up with on the gaming side of things is to make a Steam Group. It is a good way to keep in touch with each other compared to these obsolete forums. We have access to group chat and group mic chat and it doesn&#39;t matter now what games people play since Steam is loaded with so many now compared to 2006-07. Even for those people currently playing non Steam enabled games which are mostly Blizzard games that fall under that category I would like you to join if possible just for old times sake.<br />
<br />
I have yet to actually create the group since I want to get friends added first. Once I can get a small handful then I will go ahead and do so. Creating the group only takes a couple minutes. Getting people to join since we have been so spread apart for a good 5 years is the hard part.<br />
<br />
I only have a few people from the past currently on my friends list besides Miagi. Quickening, Noose, and EvilCowEater are three that I also have on my list. I sent a friend request out to &amp;quot;vadavaka&amp;quot; which I assume is GRITS and to Wha? who are two accounts I knew off hand. They have not been logged into Steam for months so I am being cautiously optimistic and hope they see the requests. <br />
<br />
Here is my account <a href="http://steamcommunity.com/id/Power_and_Glory/" target="_blank" rel="noopener" class="mycode_url">http://steamcommunity.com/id/Power_and_Glory/</a>. Please send me a friend request or post give me your account name so I can add you so I can make this happen. Don&#39;t mind the text I  have by my profile. That is only for random people I have run lately into and does not pertain to any of the people in vadavaka. If anybody has people on their current friends list that were once a part of this community give them a heads up and either have them post here if possible or just have them send me a friend request.<br />
<br />
I really hope there are a bunch more out there that might care. This works as a line of communication and to keep in touch with each other on a more frequent basis instead of the maybe once or twice a year that seems to be the norm with these forums.<br />
<br />
Peace.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Let&#39;s get a Steam Group started&#33;]]></title>
			<link>https://vadavaka.com/forums/showthread.php?tid=5223</link>
			<pubDate>Sun, 25 Mar 2012 05:39:39 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://vadavaka.com/forums/member.php?action=profile&uid=3">Power and Glory</a>]]></dc:creator>
			<guid isPermaLink="false">https://vadavaka.com/forums/showthread.php?tid=5223</guid>
			<description><![CDATA[I will also post this in the Announcements section for people who who can&#39;t see the General section due to them forgetting their passwords to login.<br />
<br />
Some of you may ask why bother with the hassle and some may not care, but I guess I still have some level of caring and interest to keep in touch with more of you even though this community for the most part shit the bed a good number of years ago.<br />
<br />
As of now Miagi is the only one I still talk to on a frequent basis in IRC or in games. After him you have 8-up who is there regularly and a random select couple who pop up from time to time. Sadly GRITS has been gone for so long I don&#39;t even know if she popped up at all last year. Hope everything is ok.<br />
<br />
I wish I could turn back the clock and fix things that made this community fall off the map. I wish I had spoken up more about Gwar and had him removed as a admin if only I was more outspoken back then compared to now.  Getting the servers changed over to more popular games was also something we let slide for too long also. We should of had something in place back in 2006 and branched into Team Fortress 2 in 2007 when that hit and took off to what it is today. I personally think we could have survived for a bit longer doing that anyway. We would have needed a better server provider anyway since Holdouts and Stefan were always a pain to deal with. Anybody remember how stupid it was when we couldn&#39;t restart our own servers when say a map would crash and had to wait for the auto restart at 6AM the following day? Dumb, Dumb, Dumb.<br />
<br />
There is more I could type up, but I want to move on to the point of this whole post.<br />
<br />
Because I can&#39;t change the past the best I could come up with on the gaming side of things is to make a Steam Group. It is a good way to keep in touch with each other compared to these obsolete forums. We have access to group chat and group mic chat and it doesn&#39;t matter now what games people play since Steam is loaded with so many now compared to 2006-07. Even for those people currently playing non Steam enabled games which are mostly Blizzard games that fall under that category I would like you to join if possible just for old times sake.<br />
<br />
I have yet to actually create the group since I want to get friends added first. Once I can get a small handful then I will go ahead and do so. Creating the group only takes a couple minutes. Getting people to join since we have been so spread apart for a good 5 years is the hard part.<br />
<br />
I only have a few people from the past currently on my friends list besides Miagi. Quickening, Noose, and EvilCowEater are three that I also have on my list. I sent a friend request out to &amp;quot;vadavaka&amp;quot; which I assume is GRITS and to Wha? who are two accounts I knew off hand. They have not been logged into Steam for months so I am being cautiously optimistic and hope they see the requests. <br />
<br />
Here is my account <a href="http://steamcommunity.com/id/Power_and_Glory/" target="_blank" rel="noopener" class="mycode_url">http://steamcommunity.com/id/Power_and_Glory/</a>. Please send me a friend request or post give me your account name so I can add you so I can make this happen. Don&#39;t mind the text I  have by my profile. That is only for random people I have run lately into and does not pertain to any of the people in vadavaka. If anybody has people on their current friends list that were once a part of this community give them a heads up and either have them post here if possible or just have them send me a friend request.<br />
<br />
I really hope there are a bunch more out there that might care. This works as a line of communication and to keep in touch with each other on a more frequent basis instead of the maybe once or twice a year that seems to be the norm with these forums.<br />
<br />
Peace.]]></description>
			<content:encoded><![CDATA[I will also post this in the Announcements section for people who who can&#39;t see the General section due to them forgetting their passwords to login.<br />
<br />
Some of you may ask why bother with the hassle and some may not care, but I guess I still have some level of caring and interest to keep in touch with more of you even though this community for the most part shit the bed a good number of years ago.<br />
<br />
As of now Miagi is the only one I still talk to on a frequent basis in IRC or in games. After him you have 8-up who is there regularly and a random select couple who pop up from time to time. Sadly GRITS has been gone for so long I don&#39;t even know if she popped up at all last year. Hope everything is ok.<br />
<br />
I wish I could turn back the clock and fix things that made this community fall off the map. I wish I had spoken up more about Gwar and had him removed as a admin if only I was more outspoken back then compared to now.  Getting the servers changed over to more popular games was also something we let slide for too long also. We should of had something in place back in 2006 and branched into Team Fortress 2 in 2007 when that hit and took off to what it is today. I personally think we could have survived for a bit longer doing that anyway. We would have needed a better server provider anyway since Holdouts and Stefan were always a pain to deal with. Anybody remember how stupid it was when we couldn&#39;t restart our own servers when say a map would crash and had to wait for the auto restart at 6AM the following day? Dumb, Dumb, Dumb.<br />
<br />
There is more I could type up, but I want to move on to the point of this whole post.<br />
<br />
Because I can&#39;t change the past the best I could come up with on the gaming side of things is to make a Steam Group. It is a good way to keep in touch with each other compared to these obsolete forums. We have access to group chat and group mic chat and it doesn&#39;t matter now what games people play since Steam is loaded with so many now compared to 2006-07. Even for those people currently playing non Steam enabled games which are mostly Blizzard games that fall under that category I would like you to join if possible just for old times sake.<br />
<br />
I have yet to actually create the group since I want to get friends added first. Once I can get a small handful then I will go ahead and do so. Creating the group only takes a couple minutes. Getting people to join since we have been so spread apart for a good 5 years is the hard part.<br />
<br />
I only have a few people from the past currently on my friends list besides Miagi. Quickening, Noose, and EvilCowEater are three that I also have on my list. I sent a friend request out to &amp;quot;vadavaka&amp;quot; which I assume is GRITS and to Wha? who are two accounts I knew off hand. They have not been logged into Steam for months so I am being cautiously optimistic and hope they see the requests. <br />
<br />
Here is my account <a href="http://steamcommunity.com/id/Power_and_Glory/" target="_blank" rel="noopener" class="mycode_url">http://steamcommunity.com/id/Power_and_Glory/</a>. Please send me a friend request or post give me your account name so I can add you so I can make this happen. Don&#39;t mind the text I  have by my profile. That is only for random people I have run lately into and does not pertain to any of the people in vadavaka. If anybody has people on their current friends list that were once a part of this community give them a heads up and either have them post here if possible or just have them send me a friend request.<br />
<br />
I really hope there are a bunch more out there that might care. This works as a line of communication and to keep in touch with each other on a more frequent basis instead of the maybe once or twice a year that seems to be the norm with these forums.<br />
<br />
Peace.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[steam gifts]]></title>
			<link>https://vadavaka.com/forums/showthread.php?tid=5222</link>
			<pubDate>Sun, 18 Mar 2012 16:15:08 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://vadavaka.com/forums/member.php?action=profile&uid=8">fritoman</a>]]></dc:creator>
			<guid isPermaLink="false">https://vadavaka.com/forums/showthread.php?tid=5222</guid>
			<description><![CDATA[does anyone have anymore steam gifts for HL2 or portal? my nephew just started playing and he needs a few games we can play together]]></description>
			<content:encoded><![CDATA[does anyone have anymore steam gifts for HL2 or portal? my nephew just started playing and he needs a few games we can play together]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Rico servers]]></title>
			<link>https://vadavaka.com/forums/showthread.php?tid=5221</link>
			<pubDate>Thu, 08 Mar 2012 02:31:03 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://vadavaka.com/forums/member.php?action=profile&uid=64">Miagi</a>]]></dc:creator>
			<guid isPermaLink="false">https://vadavaka.com/forums/showthread.php?tid=5221</guid>
			<description><![CDATA[I put up two rico servers(arena and dm) on one of my VPS(xen) servers instead of hosting them on my home server since they use very little resources. <br />
<br />
I lost the custom adminmod plugs that we had, such as psay, but everything else should be setup like the vad servers and all vad admins are still admins<img src="https://vadavaka.com/forums/images/smilies/smile.gif" alt="Smile" title="Smile" class="smilie smilie_1" />.<br />
<br />
]]></description>
			<content:encoded><![CDATA[I put up two rico servers(arena and dm) on one of my VPS(xen) servers instead of hosting them on my home server since they use very little resources. <br />
<br />
I lost the custom adminmod plugs that we had, such as psay, but everything else should be setup like the vad servers and all vad admins are still admins<img src="https://vadavaka.com/forums/images/smilies/smile.gif" alt="Smile" title="Smile" class="smilie smilie_1" />.<br />
<br />
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Playing a bit more recently]]></title>
			<link>https://vadavaka.com/forums/showthread.php?tid=5220</link>
			<pubDate>Sun, 19 Feb 2012 10:44:46 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://vadavaka.com/forums/member.php?action=profile&uid=73">GoD-Tony</a>]]></dc:creator>
			<guid isPermaLink="false">https://vadavaka.com/forums/showthread.php?tid=5220</guid>
			<description><![CDATA[Not sure if anyone else still visits these forums, but if you&#39;re looking to play against good players then: Weekend -&amp;gt; Evening -&amp;gt; Euro Central time. There&#39;s a good chance you&#39;ll draw in players if there aren&#39;t some already&#33;<br />
<br />
Made a quick video for fun: <a href="http://www.youtube.com/watch?v=O4ZkIuHTvnk&amp;amp;hd=1" target="_blank" rel="noopener" class="mycode_url">http://www.youtube.com/watch?v=O4ZkIuHTvnk&amp;amp;hd=1</a>]]></description>
			<content:encoded><![CDATA[Not sure if anyone else still visits these forums, but if you&#39;re looking to play against good players then: Weekend -&amp;gt; Evening -&amp;gt; Euro Central time. There&#39;s a good chance you&#39;ll draw in players if there aren&#39;t some already&#33;<br />
<br />
Made a quick video for fun: <a href="http://www.youtube.com/watch?v=O4ZkIuHTvnk&amp;amp;hd=1" target="_blank" rel="noopener" class="mycode_url">http://www.youtube.com/watch?v=O4ZkIuHTvnk&amp;amp;hd=1</a>]]></content:encoded>
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	</channel>
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