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LOL that's funny. I would like to see a video of this since I don't have TS. I would also like to be able to play Rico on a CS map. That would make a good deathmatch game.
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Downloaded and will try this tonight if I canfind some time:)
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i tested them and im angry!
the arrows dont work and so u cant get upstairs in deatmatch:(
but u can fall of the pads and land on a invisible ground where powerups are. it would be much more fun if the arrows would work.
but it isn still funny to play them (alone)!
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That'll take some work: trigger_jump is only in the ricochet.fgd, so somebody'll have to tweak the hell out of some trigger_pushes.
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10-01-2004, 05:54 PM
(This post was last modified: 10-01-2004, 05:55 PM by Pique.)
jumps would onyl work for ricochet unless someone wants to tweak the **** out of the specialists server.dll or a metamod add on. or you could just add in a bunch of func_pushes but ive have ALWAYS had problems with them and it would be choppy as all hell....i thought in TS you could jump high tho?
as for counter-strike maps...they should work in rico except that they will crash since the discreturn sprite isn´t precached. Well all ya gotta do is ripent the enity list outa it, add in a end_sprite for discreturn and then there ya go, it shouldn´t crash.
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working arrows or always superjump, both would be really great. is it possible to change this?