There is a window to fall and still award a point to your attacker, after being hit with a push, but that's the only difference that's apparent.
::PostScript::
I have no idea how one would do this, but make it impossible for players to collide with one who is still protected, or pick up powerups while protected. This would be applicable to arena as well (DM would need a no-shooting thing added). One problem I see with this, however, is what to do when a player becomes tangible again with somebody else in them.
::PostScript::
I have no idea how one would do this, but make it impossible for players to collide with one who is still protected, or pick up powerups while protected. This would be applicable to arena as well (DM would need a no-shooting thing added). One problem I see with this, however, is what to do when a player becomes tangible again with somebody else in them.