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Rico-maps for TS!
#6
jumps would onyl work for ricochet unless someone wants to tweak the **** out of the specialists server.dll or a metamod add on. or you could just add in a bunch of func_pushes but ive have ALWAYS had problems with them and it would be choppy as all hell....i thought in TS you could jump high tho?

as for counter-strike maps...they should work in rico except that they will crash since the discreturn sprite isn´t precached. Well all ya gotta do is ripent the enity list outa it, add in a end_sprite for discreturn and then there ya go, it shouldn´t crash.
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Messages In This Thread
Rico-maps for TS! - by Gragoon - 09-27-2004, 03:23 PM
Rico-maps for TS! - by Power and Glory - 09-27-2004, 05:13 PM
Rico-maps for TS! - by Gwarsbane - 09-28-2004, 05:26 PM
Rico-maps for TS! - by Gragoon - 09-29-2004, 11:58 AM
Rico-maps for TS! - by Wha? - 09-29-2004, 06:53 PM
Rico-maps for TS! - by Pique - 10-01-2004, 05:54 PM
Rico-maps for TS! - by FreeFall - 10-01-2004, 07:36 PM
Rico-maps for TS! - by Gragoon - 10-02-2004, 04:29 AM
Rico-maps for TS! - by Desperado - 06-29-2005, 01:20 AM

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