The source plugins will probably have a "fix", in fact the one I told grits about has some protection.
Quote:Spawn protection is setup to immediately slay persons who fire at team mates within a configurable timelimit after the round starts.
The spawn time limit is from when players can move after buying weapons.
If a player has not spawn attacked on the map. The first punishment will be that they are slayed instantly.
The second time they spawn attack, the player will be slayed and miss the next round.
The third time a player spawn attacks, the player will be slayed and miss the next two rounds.
As you can see the punishment grows the more a player spawn attacks.
Changing team, sitting out round or leaving and re-joining the server will not make any difference to the punishments.
Auto ban
A persistent team killer spawn attacker can eventually be banned by the plug-in.
The number of tk violations required for a ban can be configured by changing the server var.
A TK Violation is defined as a TK or Spawn attack in a round.
Only one violation is counted if it was a spawn team wound/kill violation.
If a team kill happens after the spawn protection time the plug-in will add 1 violation to the players tk violation counter.
The plug-in will immediately check if the player has hit the limit for tk violations and ban them if they have.
Forgiving a player does not affect the tk violation count unless the server var is set to 0.
The ban time is adjustable in the server var.
<@Miagi> !8 Am I spamming?
<@ChanServ> Miagi: Yes.
<@Miagi> !8 Should I stop?
<@ChanServ> Miagi: Oh, please, PLEASE, make it stop!
<@ChanServ> Miagi: Yes.
<@Miagi> !8 Should I stop?
<@ChanServ> Miagi: Oh, please, PLEASE, make it stop!