07-28-2003, 01:17 AM
that was something i was just going to give up on wha...but maybe with your help, we can get that done sooner than later. if we can fix this and maybe figure out the 'use' thing...we will almost have a quality game...as far as arena goes anyways.
i dl'ed hullu's "no_use.dll" plug-in...i think that's what grits uses for disabling the 'use' key...and i looked at the source but i didn't really gain any new insight looking at it. hullu's a pro, btw, who works for united admins, so i'm not surprised. his knowledge of the hl engine seems vast and extensive and i would value his assistance.
what's strange is that me and rush disabled the entire PlayerUse() player class function in client.cpp and it didn't fix the blocking problem...but, of course, you couldn't trigger events w/ 'use' either. so the problem seems deeper than i anticipated and i feel it must arise before PlayerUse() is called...but where?
i have one more week of school, then i get three weeks off, so it's a good time.
i'm still not sure how to exploit the spectator bug(s), so maybe i'll stop by on irc and get some information.
i dl'ed hullu's "no_use.dll" plug-in...i think that's what grits uses for disabling the 'use' key...and i looked at the source but i didn't really gain any new insight looking at it. hullu's a pro, btw, who works for united admins, so i'm not surprised. his knowledge of the hl engine seems vast and extensive and i would value his assistance.
what's strange is that me and rush disabled the entire PlayerUse() player class function in client.cpp and it didn't fix the blocking problem...but, of course, you couldn't trigger events w/ 'use' either. so the problem seems deeper than i anticipated and i feel it must arise before PlayerUse() is called...but where?
i have one more week of school, then i get three weeks off, so it's a good time.
i'm still not sure how to exploit the spectator bug(s), so maybe i'll stop by on irc and get some information.