07-10-2003, 06:21 PM
umm, i can't believe i'm saying this...but it might be fun to work on a ricochet port to the new hl2 engine...might be the only way to save this game for a while longer but much more than that, it could be fun.
new textures, higher definition models, effects only possible w/ the new engine...could be a great i think we should wait and see if valve tinkers w/ rico some more but i doubt they will. anyways, i was thinking it would be neat to get a team together and register the idea at moddb.
be a great opportunity for people to show off their talents. no rush (well, [CAKE]rUsh is certaintly invited ^_^) on the project, just something we can work at in our spare time. anyways, reply to the post if your interested...the way i see it, we need: programmers, mappers, skinners, modelers, animators, sound/effects, texture artists, and i'm probably leaving something out...could make for a good portfolio piece.
most of the code and game logic can be "gutted" from ricochet, so it won't take "too" long...and we should be able to get our hands on the hl2 SDK right now (or at least soon) i think.
new textures, higher definition models, effects only possible w/ the new engine...could be a great i think we should wait and see if valve tinkers w/ rico some more but i doubt they will. anyways, i was thinking it would be neat to get a team together and register the idea at moddb.
be a great opportunity for people to show off their talents. no rush (well, [CAKE]rUsh is certaintly invited ^_^) on the project, just something we can work at in our spare time. anyways, reply to the post if your interested...the way i see it, we need: programmers, mappers, skinners, modelers, animators, sound/effects, texture artists, and i'm probably leaving something out...could make for a good portfolio piece.
most of the code and game logic can be "gutted" from ricochet, so it won't take "too" long...and we should be able to get our hands on the hl2 SDK right now (or at least soon) i think.